Abilities
Displaying 306 results.
Name | Description | Generation |
---|---|---|
Stench | Helps repel wild POKéMON. | 3 |
Drizzle | Summons rain in battle. | 3 |
Speed Boost | Gradually boosts SPEED. | 3 |
Battle Armor | Blocks critical hits. | 3 |
Sturdy | Negates 1-hit KO attacks. | 3 |
Damp | Prevents self-destruction. | 3 |
Limber | Prevents paralysis. | 3 |
Sand Veil | Ups evasion in a sandstorm. | 3 |
Static | Paralyzes on contact. | 3 |
Volt Absorb | Turns electricity into HP. | 3 |
Water Absorb | Changes water into HP. | 3 |
Oblivious | Prevents attraction. | 3 |
Cloud Nine | Negates weather effects. | 3 |
Compound Eyes | Raises accuracy. | 3 |
Insomnia | Prevents sleep. | 3 |
Color Change | Changes type to foe’s move. | 3 |
Immunity | Prevents poisoning. | 3 |
Flash Fire | Powers up if hit by fire. | 3 |
Shield Dust | Prevents added effects. | 3 |
Own Tempo | Prevents confusion. | 3 |
Suction Cups | Firmly anchors the body. | 3 |
Intimidate | Lowers the foe’s ATTACK. | 3 |
Shadow Tag | Prevents the foe’s escape. | 3 |
Rough Skin | Hurts to touch. | 3 |
Wonder Guard | “Super effective” hits. | 3 |
Levitate | Not hit by GROUND attacks. | 3 |
Effect Spore | Leaves spores on contact. | 3 |
Synchronize | Passes on status problems. | 3 |
Clear Body | Prevents ability reduction. | 3 |
Natural Cure | Heals upon switching out. | 3 |
Lightning Rod | Draws electrical moves. | 3 |
Serene Grace | Promotes added effects. | 3 |
Swift Swim | Raises SPEED in rain. | 3 |
Chlorophyll | Raises SPEED in sunshine. | 3 |
Illuminate | Encounter rate increases. | 3 |
Trace | Copies special ability. | 3 |
Huge Power | Raises ATTACK. | 3 |
Poison Point | Poisons foe on contact. | 3 |
Inner Focus | Prevents flinching. | 3 |
Magma Armor | Prevents freezing. | 3 |
Water Veil | Prevents burns. | 3 |
Magnet Pull | Traps STEEL-type POKéMON. | 3 |
Soundproof | Avoids sound-based moves. | 3 |
Rain Dish | Slight HP recovery in rain. | 3 |
Sand Stream | Summons a sandstorm. | 3 |
Pressure | Raises foe’s PP usage. | 3 |
Thick Fat | Heat-and-cold protection. | 3 |
Early Bird | Awakens quickly from sleep. | 3 |
Flame Body | Burns the foe on contact. | 3 |
Run Away | Makes escaping easier. | 3 |
Keen Eye | Prevents loss of accuracy. | 3 |
Hyper Cutter | Prevents ATTACK reduction. | 3 |
Pickup | May pick up items. | 3 |
Truant | Moves only every two turns. | 3 |
Hustle | Trades accuracy for power. | 3 |
Cute Charm | Infatuates on contact. | 3 |
Plus | Powers up with MINUS. | 3 |
Minus | Powers up with PLUS. | 3 |
Forecast | Changes with the weather. | 3 |
Sticky Hold | Prevents item theft. | 3 |
Shed Skin | Heals the body by shedding. | 3 |
Guts | Ups ATTACK if suffering. | 3 |
Marvel Scale | Ups DEFENSE if suffering. | 3 |
Liquid Ooze | Draining causes injury. | 3 |
Overgrow | Ups GRASS moves in a pinch. | 3 |
Blaze | Ups FIRE moves in a pinch. | 3 |
Torrent | Ups WATER moves in a pinch. | 3 |
Swarm | Ups BUG moves in a pinch. | 3 |
Rock Head | Prevents recoil damage. | 3 |
Drought | Summons sunlight in battle. | 3 |
Arena Trap | Prevents fleeing. | 3 |
Vital Spirit | Prevents sleep. | 3 |
White Smoke | Prevents ability reduction. | 3 |
Pure Power | Raises ATTACK. | 3 |
Shell Armor | Blocks critical hits. | 3 |
Air Lock | Negates weather effects. | 3 |
Tangled Feet | Raises evasion if the Pokémon is confused. | 4 |
Motor Drive | Raises Speed if hit by an Electric-type move. | 4 |
Rivalry | Raises Attack if the foe is of the same gender. | 4 |
Steadfast | Raises Speed each time the Pokémon flinches. | 4 |
Snow Cloak | Raises evasion in a hailstorm. | 4 |
Gluttony | Encourages the early use of a held Berry. | 4 |
Anger Point | Raises Attack upon taking a critical hit. | 4 |
Unburden | Raises Speed if a held item is used. | 4 |
Heatproof | Weakens the power of Fire-type moves. | 4 |
Simple | The Pokémon is prone to wild stat changes. | 4 |
Dry Skin | Reduces HP if it is hot. Water restores HP. | 4 |
Download | Adjusts power according to the foe’s ability. | 4 |
Iron Fist | Boosts the power of punching moves. | 4 |
Poison Heal | Restores HP if the Pokémon is poisoned. | 4 |
Adaptability | Powers up moves of the same type. | 4 |
Skill Link | Increases the frequency of multi-strike moves. | 4 |
Hydration | Heals status problems if it is raining. | 4 |
Solar Power | Boosts Sp. Atk, but lowers HP in sunshine. | 4 |
Quick Feet | Boosts Speed if there is a status problem. | 4 |
Normalize | All the Pokémon’s moves become the Normal type. | 4 |
Sniper | Powers up moves if they become critical hits. | 4 |
Magic Guard | The Pokémon only takes damage from attacks. | 4 |
No Guard | Ensures the Pokémon and its foe’s attacks land. | 4 |
Stall | The Pokémon moves after even slower foes. | 4 |
Technician | Powers up the Pokémon’s weaker moves. | 4 |
Leaf Guard | Prevents status problems in sunny weather. | 4 |
Klutz | The Pokémon can’t use any held items. | 4 |
Mold Breaker | Moves can be used regardless of abilities. | 4 |
Super Luck | Heightens the critical-hit ratios of moves. | 4 |
Aftermath | Damages the foe landing the finishing hit. | 4 |
Anticipation | Senses the foe’s dangerous moves. | 4 |
Forewarn | Determines what moves the foe has. | 4 |
Unaware | Ignores any change in ability by the foe. | 4 |
Tinted Lens | Powers up “not very effective” moves. | 4 |
Filter | Powers down super effective moves. | 4 |
Slow Start | Temporarily halves Attack and Speed. | 4 |
Scrappy | Enables moves to hit Ghost-type foes. | 4 |
Storm Drain | The Pokémon draws in all Water-type moves. | 4 |
Ice Body | The Pokémon regains HP in a hailstorm. | 4 |
Solid Rock | Powers down super effective moves. | 4 |
Snow Warning | The Pokémon summons a hailstorm in battle. | 4 |
Honey Gather | The Pokémon may gather Honey from somewhere. | 4 |
Frisk | The Pokémon can check the foe’s held item. | 4 |
Reckless | Powers up moves that have recoil damage. | 4 |
Multitype | Changes type to match the held Plate. | 4 |
Flower Gift | Powers up party Pokémon when it is sunny. | 4 |
Bad Dreams | Reduces a sleeping foe’s HP. | 4 |
Pickpocket | Steals an item when hit by another Pokémon. | 5 |
Sheer Force | Removes added effects to increase move damage. | 5 |
Contrary | Makes stat changes have an opposite effect. | 5 |
Unnerve | Makes the foe nervous and unable to eat Berries. | 5 |
Defiant | When its stats are lowered its Attack increases. | 5 |
Defeatist | Lowers stats when HP becomes half or less. | 5 |
Cursed Body | May disable a move used on the Pokémon. | 5 |
Healer | May heal an ally’s status conditions. | 5 |
Friend Guard | Reduces damage done to allies. | 5 |
Weak Armor | Physical attacks lower Defense and raise Speed. | 5 |
Heavy Metal | Doubles the Pokémon’s weight. | 5 |
Light Metal | Halves the Pokémon’s weight. | 5 |
Multiscale | Reduces damage when HP is full. | 5 |
Toxic Boost | Powers up physical attacks when poisoned. | 5 |
Flare Boost | Powers up special attacks when burned. | 5 |
Harvest | May create another Berry after one is used. | 5 |
Telepathy | Anticipates an ally’s attack and dodges it. | 5 |
Moody | Raises one stat and lowers another. | 5 |
Overcoat | Protects the Pokémon from damage from weather. | 5 |
Poison Touch | May poison targets when a Pokémon makes contact. | 5 |
Regenerator | Restores a little HP when withdrawn from battle. | 5 |
Big Pecks | Protects the Pokémon from Defense-lowering attacks. | 5 |
Sand Rush | Boosts the Pokémon’s Speed in a sandstorm. | 5 |
Wonder Skin | Makes status-changing moves more likely to miss. | 5 |
Analytic | Boosts move power when the Pokémon moves last. | 5 |
Illusion | Comes out disguised as the Pokémon in back. | 5 |
Imposter | It transforms itself into the Pokémon it is facing. | 5 |
Infiltrator | Passes through the foe’s barrier and strikes. | 5 |
Mummy | Contact with this Pokémon spreads this Ability. | 5 |
Moxie | Boosts Attack after knocking out any Pokémon. | 5 |
Justified | Raises Attack when hit by a Dark-type move. | 5 |
Rattled | Some move types scare it and boost its Speed. | 5 |
Magic Bounce | Reflects status- changing moves. | 5 |
Sap Sipper | Boosts Attack when hit by a Grass-type move. | 5 |
Prankster | Gives priority to a status move. | 5 |
Sand Force | Boosts certain moves’ power in a sandstorm. | 5 |
Iron Barbs | Inflicts damage to the Pokémon on contact. | 5 |
Zen Mode | Changes the Pokémon’s shape when HP is halved. | 5 |
Victory Star | Boosts the accuracy of its allies and itself. | 5 |
Turboblaze | Moves can be used regardless of Abilities. | 5 |
Teravolt | Moves can be used regardless of Abilities. | 5 |
Aroma Veil | Protects allies from attacks that limit their move choices. | 6 |
Flower Veil | Prevents lowering of ally Grass-type Pokémon’s stats. | 6 |
Cheek Pouch | Restores HP as well when the Pokémon eats a Berry. | 6 |
Protean | Changes the Pokémon’s type to the type of the move it’s using. | 6 |
Fur Coat | Halves damage from physical moves. | 6 |
Magician | The Pokémon steals the held item of a Pokémon it hits with a move. | 6 |
Bulletproof | Protects the Pokémon from some ball and bomb moves. | 6 |
Competitive | Boosts the Sp. Atk stat when a stat is lowered. | 6 |
Strong Jaw | The Pokémon’s strong jaw gives it tremendous biting power. | 6 |
Refrigerate | Normal-type moves become Ice-type moves. | 6 |
Sweet Veil | Prevents itself and ally Pokémon from falling asleep. | 6 |
Stance Change | The Pokémon changes form depending on how it battles. | 6 |
Gale Wings | Gives priority to Flying-type moves. | 6 |
Mega Launcher | Powers up aura and pulse moves. | 6 |
Grass Pelt | Boosts the Defense stat in Grassy Terrain. | 6 |
Symbiosis | The Pokémon can pass an item to an ally. | 6 |
Tough Claws | Powers up moves that make direct contact. | 6 |
Pixilate | Normal-type moves become Fairy-type moves. | 6 |
Gooey | Contact with the Pokémon lowers the attacker’s Speed stat. | 6 |
Aerilate | Normal-type moves become Flying-type moves. | 6 |
Parental Bond | Parent and child attack together. | 6 |
Dark Aura | Powers up each Pokémon’s Dark-type moves. | 6 |
Fairy Aura | Powers up each Pokémon’s Fairy-type moves. | 6 |
Aura Break | The effects of “Aura” Abilities are reversed. | 6 |
Primordial Sea | Affects weather and nullifies any Fire-type attacks. | 6 |
Desolate Land | Affects weather and nullifies any Water-type attacks. | 6 |
Delta Stream | Affects weather and eliminates all of the Flying type’s weaknesses. | 6 |
Stamina | Boosts the Defense stat when hit by an attack. | 7 |
Wimp Out | The Pokémon cowardly switches out when its HP becomes half or less. | 7 |
Emergency Exit | The Pokémon, sensing danger, switches out when its HP becomes half or less. | 7 |
Water Compaction | Boosts the Pokémon’s Defense stat sharply when hit by a Water-type move. | 7 |
Merciless | The Pokémon’s attacks become critical hits if the target is poisoned. | 7 |
Shields Down | When its HP becomes half or less, the Pokémon’s shell breaks and it becomes aggressive. | 7 |
Stakeout | Doubles the damage dealt to the target’s replacement if the target switches out. | 7 |
Water Bubble | Lowers the power of Fire-type moves done to the Pokémon and prevents the Pokémon from getting a burn. | 7 |
Steelworker | Powers up Steel-type moves. | 7 |
Berserk | Boosts the Pokémon’s Sp. Atk stat when it takes a hit that causes its HP to become half or less. | 7 |
Slush Rush | Boosts the Pokémon’s Speed stat in a hailstorm. | 7 |
Long Reach | The Pokémon uses its moves without making contact with the target. | 7 |
Liquid Voice | All sound-based moves become Water-type moves. | 7 |
Triage | Gives priority to a healing move. | 7 |
Galvanize | Normal-type moves become Electric-type moves. The power of those moves is boosted a little. | 7 |
Surge Surfer | Doubles the Pokémon’s Speed stat on Electric Terrain. | 7 |
Schooling | When it has a lot of HP, the Pokémon forms a powerful school. It stops schooling when its HP is low. | 7 |
Disguise | Once per battle, the shroud that covers the Pokémon can protect it from an attack. | 7 |
Battle Bond | Defeating an opposing Pokémon strengthens the Pokémon’s bond with its Trainer, and it becomes Ash-Greninja. Water Shuriken gets more powerful. | 7 |
Power Construct | Other Cells gather to aid when its HP becomes half or less. Then the Pokémon changes its form to Complete Forme. | 7 |
Corrosion | The Pokémon can poison the target even if it’s a Steel or Poison type. | 7 |
Comatose | It’s always drowsing and will never wake up. It can attack without waking up. | 7 |
Queenly Majesty | Its majesty pressures the opposing Pokémon, making it unable to attack using priority moves. | 7 |
Innards Out | Damages the attacker landing the finishing hit by the amount equal to its last HP. | 7 |
Dancer | When another Pokémon uses a dance move, it can use a dance move following it regardless of its Speed. | 7 |
Battery | Powers up ally Pokémon’s special moves. | 7 |
Fluffy | Halves the damage taken from moves that make direct contact, but doubles that of Fire-type moves. | 7 |
Dazzling | Surprises the opposing Pokémon, making it unable to attack using priority moves. | 7 |
Soul-Heart | Boosts its Sp. Atk stat every time a Pokémon faints. | 7 |
Tangling Hair | Contact with the Pokémon lowers the attacker’s Speed stat. | 7 |
Receiver | The Pokémon copies the Ability of a defeated ally. | 7 |
Power of Alchemy | The Pokémon copies the Ability of a defeated ally. | 7 |
Beast Boost | The Pokémon boosts its most proficient stat each time it knocks out a Pokémon. | 7 |
RKS System | Changes the Pokémon’s type to match the memory disc it holds. | 7 |
Electric Surge | Turns the ground into Electric Terrain when the Pokémon enters a battle. | 7 |
Psychic Surge | Turns the ground into Psychic Terrain when the Pokémon enters a battle. | 7 |
Misty Surge | Turns the ground into Misty Terrain when the Pokémon enters a battle. | 7 |
Grassy Surge | Turns the ground into Grassy Terrain when the Pokémon enters a battle. | 7 |
Full Metal Body | Prevents other Pokémon’s moves or Abilities from lowering the Pokémon’s stats. | 7 |
Shadow Shield | Reduces the amount of damage the Pokémon takes while its HP is full. | 7 |
Prism Armor | Reduces the power of supereffective attacks taken. | 7 |
Neuroforce | Powers up moves that are super effective. | 7 |
Intrepid Sword | Boosts the Pokémon’s Attack stat when the Pokémon enters a battle. | 8 |
Dauntless Shield | Boosts the Pokémon’s Defense stat when the Pokémon enters a battle. | 8 |
Libero | Changes the Pokémon’s type to the type of the move it’s about to use. | 8 |
Ball Fetch | If the Pokémon is not holding an item, it will fetch the Poké Ball from the first failed throw of the battle. | 8 |
Cotton Down | When the Pokémon is hit by an attack, it scatters cotton fluff around and lowers the Speed stat of all Pokémon except itself. | 8 |
Propeller Tail | Ignores the effects of opposing Pokémon’s Abilities and moves that draw in moves. | 8 |
Mirror Armor | Bounces back only the stat-lowering effects that the Pokémon receives. | 8 |
Gulp Missile | When the Pokémon uses Surf or Dive, it will come back with prey. When it takes damage, it will spit out the prey to attack. | 8 |
Stalwart | Ignores the effects of opposing Pokémon’s Abilities and moves that draw in moves. | 8 |
Steam Engine | Boosts the Pokémon’s Speed stat drastically if hit by a Fire- or Water-type move. | 8 |
Punk Rock | Boosts the power of sound-based moves. The Pokémon also takes half the damage from these kinds of moves. | 8 |
Sand Spit | The Pokémon creates a sandstorm when it’s hit by an attack. | 8 |
Ice Scales | The Pokémon is protected by ice scales, which halve the damage taken from special moves. | 8 |
Ripen | Ripens Berries and doubles their effect. | 8 |
Ice Face | The Pokémon’s ice head can take a physical attack as a substitute, but the attack also changes the Pokémon’s appearance. The ice will be restored when it hails. | 8 |
Power Spot | Just being next to the Pokémon powers up moves. | 8 |
Mimicry | Changes the Pokémon’s type depending on the terrain. | 8 |
Screen Cleaner | When the Pokémon enters a battle, the effects of Light Screen, Reflect, and Aurora Veil are nullified for both opposing and ally Pokémon. | 8 |
Steely Spirit | Powers up ally Pokémon’s Steel-type moves. | 8 |
Perish Body | When hit by a move that makes direct contact, the Pokémon and the attacker will faint after three turns unless they switch out of battle. | 8 |
Wandering Spirit | The Pokémon exchanges Abilities with a Pokémon that hits it with a move that makes direct contact. | 8 |
Gorilla Tactics | Boosts the Pokémon’s Attack stat but only allows the use of the first selected move. | 8 |
Neutralizing Gas | If the Pokémon with Neutralizing Gas is in the battle, the effects of all Pokémon’s Abilities will be nullified or will not be triggered. | 8 |
Pastel Veil | Protects the Pokémon and its ally Pokémon from being poisoned. | 8 |
Hunger Switch | The Pokémon changes its form, alternating between its Full Belly Mode and Hangry Mode after the end of each turn. | 8 |
Quick Draw | Enables the Pokémon to move first occasionally. | 8 |
Unseen Fist | If the Pokémon uses moves that make direct contact, it can attack the target even if the target protects itself. | 8 |
Curious Medicine | When the Pokémon enters a battle, it scatters medicine from its shell, which removes all stat changes from allies. | 8 |
Transistor | Powers up Electric-type moves. | 8 |
Dragon’s Maw | Powers up Dragon-type moves. | 8 |
Chilling Neigh | When the Pokémon knocks out a target, it utters a chilling neigh, which boosts its Attack stat. | 8 |
Grim Neigh | When the Pokémon knocks out a target, it utters a terrifying neigh, which boosts its Sp. Atk stat. | 8 |
As One | This Ability combines the effects of both Calyrex’s Unnerve Ability and Glastrier’s Chilling Neigh Ability. | 8 |
As One | This Ability combines the effects of both Calyrex’s Unnerve Ability and Spectrier’s Grim Neigh Ability. | 8 |
Lingering Aroma | - | 9 |
Seed Sower | - | 9 |
Thermal Exchange | - | 9 |
Anger Shell | - | 9 |
Purifying Salt | - | 9 |
Well-Baked Body | - | 9 |
Wind Rider | - | 9 |
Guard Dog | - | 9 |
Rocky Payload | - | 9 |
Wind Power | - | 9 |
Zero to Hero | - | 9 |
Commander | - | 9 |
Electromorphosis | - | 9 |
Protosynthesis | - | 9 |
Quark Drive | - | 9 |
Good as Gold | - | 9 |
Vessel of Ruin | - | 9 |
Sword of Ruin | - | 9 |
Tablets of Ruin | - | 9 |
Beads of Ruin | - | 9 |
Orichalcum Pulse | - | 9 |
Hadron Engine | - | 9 |
Opportunist | - | 9 |
Cud Chew | - | 9 |
Sharpness | - | 9 |
Supreme Overlord | - | 9 |
Costar | - | 9 |
Toxic Debris | - | 9 |
Armor Tail | - | 9 |
Earth Eater | - | 9 |
Mycelium Might | - | 9 |
Supersweet Syrup | A sickly sweet scent spreads across the field the first time the Pokémon enters a battle, lowering the evasiveness of opposing Pokémon. | 9 |
Hospitality | When the Pokémon enters a battle, it showers its ally with hospitality, restoring a small amount of the ally's HP. | 9 |
Toxic Chain | The power of the Pokémon's toxic chain may badly poison any target the Pokémon hits with a move. | 9 |
Embody Aspect | The Pokémon's heart fills with memories, causing the Teal Mask to shine and the Pokémon's Speed stat to be boosted. | 9 |
Tera Shift | When the Pokémon enters a battle, it absorbs the energy around itself and transforms into its Terastal Form. | 9 |
Tera Shell | The Pokémon's shell contains the powers of each type. All damage-dealing moves that hit the Pokémon when its HP is full will not be very effective. | 9 |
Teraform Zero | When Terapagos changes into its Stellar Form, it uses its hidden powers to eliminate all effects of weather and terrain, reducing them to zero. | 9 |
Poison Puppeteer | Pokémon poisoned by Pecharunt's moves will also become confused. | 9 |