Pokémon Moves
Displaying 922 results.
Name | Type | Cat. | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
Pound | Normal | 40 | 100 | 35 | Pounds with fore legs or tail. | |
Karate Chop | Fighting | 50 | 100 | 25 | Has a high criti cal hit ratio. | |
Double Slap | Normal | 15 | 85 | 10 | Repeatedly slaps 2-5 times. | |
Comet Punch | Normal | 18 | 85 | 15 | Repeatedly punches 2-5 times. | |
Mega Punch | Normal | 80 | 85 | 20 | A powerful punch thrown very hard. | |
Pay Day | Normal | 40 | 100 | 20 | Throws coins. Gets them back later. | |
Fire Punch | Fire | 75 | 100 | 15 | A fiery punch. May cause a burn. | |
Ice Punch | Ice | 75 | 100 | 15 | An icy punch. May cause freezing. | |
Thunder Punch | Electric | 75 | 100 | 15 | An electric punch. It may paralyze. | |
Scratch | Normal | 40 | 100 | 35 | Scratches with sharp claws. | |
Vise Grip | Normal | 55 | 100 | 30 | Grips with power ful pincers. | |
Guillotine | Normal | - | 30 | 5 | A one-hit KO, pincer attack. | |
Razor Wind | Normal | 80 | 100 | 10 | 1st turn: Prepare 2nd turn: Attack | |
Swords Dance | Normal | - | - | 20 | A dance that in creases ATTACK. | |
Cut | Normal | 50 | 95 | 30 | Cuts using claws, scythes, etc. | |
Gust | Flying | 40 | 100 | 35 | Whips up a strong gust of wind. | |
Wing Attack | Flying | 60 | 100 | 35 | Strikes the target with wings. | |
Whirlwind | Normal | - | - | 20 | Blows away the foe & ends battle. | |
Fly | Flying | 90 | 95 | 15 | 1st turn: Fly 2nd turn: Attack | |
Bind | Normal | 15 | 85 | 20 | Binds the target for 2-5 turns. | |
Slam | Normal | 80 | 75 | 20 | Slams the foe with a tail, vine, etc. | |
Vine Whip | Grass | 45 | 100 | 25 | Whips the foe with slender vines. | |
Stomp | Normal | 65 | 100 | 20 | An attack that may cause flinching. | |
Double Kick | Fighting | 30 | 100 | 30 | A double kicking attack. | |
Mega Kick | Normal | 120 | 75 | 5 | A powerful kicking attack. | |
Jump Kick | Fighting | 100 | 95 | 10 | May miss, damaging the user. | |
Rolling Kick | Fighting | 60 | 85 | 15 | A fast, spinning kick. | |
Sand Attack | Ground | - | 100 | 15 | Reduces accuracy by throwing sand. | |
Headbutt | Normal | 70 | 100 | 15 | An attack that may make foe flinch. | |
Horn Attack | Normal | 65 | 100 | 25 | An attack using a horn to jab. | |
Fury Attack | Normal | 15 | 85 | 20 | Jabs the target 2-5 times. | |
Horn Drill | Normal | - | 30 | 5 | A one-hit KO, drill attack. | |
Tackle | Normal | 40 | 100 | 35 | A full-body charge attack. | |
Body Slam | Normal | 85 | 100 | 15 | An attack that may cause paralysis. | |
Wrap | Normal | 15 | 90 | 20 | Squeezes the foe for 2-5 turns. | |
Take Down | Normal | 90 | 85 | 20 | A tackle that also hurts the user. | |
Thrash | Normal | 120 | 100 | 10 | Works 2-3 turns and confuses user. | |
Double-Edge | Normal | 120 | 100 | 15 | A tackle that also hurts the user. | |
Tail Whip | Normal | - | 100 | 30 | Lowers the foe's DEFENSE. | |
Poison Sting | Poison | 15 | 100 | 35 | An attack that may poison the target. | |
Twineedle | Bug | 25 | 100 | 20 | Jabs the foe twice using stingers. | |
Pin Missile | Bug | 25 | 95 | 20 | Fires pins that strike 2-5 times. | |
Leer | Normal | - | 100 | 30 | Reduces the foe's DEFENSE. | |
Bite | Dark | 60 | 100 | 25 | An attack that may cause flinching. | |
Growl | Normal | - | 100 | 40 | Reduces the foe's ATTACK. | |
Roar | Normal | - | - | 20 | Scares wild foes to end battle. | |
Sing | Normal | - | 55 | 15 | May cause the foe to fall asleep. | |
Supersonic | Normal | - | 55 | 20 | Sound waves that cause confusion. | |
Sonic Boom | Normal | - | 90 | 20 | Always inflicts 20HP damage. | |
Disable | Normal | - | 100 | 20 | Disables the foe's most recent move. | |
Acid | Poison | 40 | 100 | 30 | An attack that may lower DEFENSE. | |
Ember | Fire | 40 | 100 | 25 | An attack that may inflict a burn. | |
Flamethrower | Fire | 90 | 100 | 15 | An attack that may inflict a burn. | |
Mist | Ice | - | - | 30 | Prevents stat reduction. | |
Water Gun | Water | 40 | 100 | 25 | Squirts water to attack. | |
Hydro Pump | Water | 110 | 80 | 5 | A powerful water- type attack. | |
Surf | Water | 90 | 100 | 15 | A strong water- type attack. | |
Ice Beam | Ice | 90 | 100 | 10 | An attack that may freeze the foe. | |
Blizzard | Ice | 110 | 70 | 5 | An attack that may freeze the foe. | |
Psybeam | Psychic | 65 | 100 | 20 | An attack that may confuse the foe. | |
Bubble Beam | Water | 65 | 100 | 20 | An attack that may lower SPEED. | |
Aurora Beam | Ice | 65 | 100 | 20 | An attack that may lower ATTACK. | |
Hyper Beam | Normal | 150 | 90 | 5 | 1st turn: Attack 2nd turn: Rest | |
Peck | Flying | 35 | 100 | 35 | Jabs the foe with a beak, etc. | |
Drill Peck | Flying | 80 | 100 | 20 | A strong, spin ning-peck attack. | |
Submission | Fighting | 80 | 80 | 20 | An attack that al so hurts the user. | |
Low Kick | Fighting | - | 100 | 20 | An attack that may cause flinching. | |
Counter | Fighting | - | 100 | 20 | Returns a physical blow double. | |
Seismic Toss | Fighting | - | 100 | 20 | The user's level equals damage HP. | |
Strength | Normal | 80 | 100 | 15 | A powerful physi cal attack. | |
Absorb | Grass | 20 | 100 | 25 | Steals 1/2 of the damage inflicted. | |
Mega Drain | Grass | 40 | 100 | 15 | Steals 1/2 of the damage inflicted. | |
Leech Seed | Grass | - | 90 | 10 | Steals HP from the foe on every turn. | |
Growth | Normal | - | - | 20 | Raises the SPCL. ATK rating. | |
Razor Leaf | Grass | 55 | 95 | 25 | Has a high criti cal hit ratio. | |
Solar Beam | Grass | 120 | 100 | 10 | 1st turn: Prepare 2nd turn: Attack | |
Poison Powder | Poison | - | 75 | 35 | A move that may poison the foe. | |
Stun Spore | Grass | - | 75 | 30 | A move that may paralyze the foe. | |
Sleep Powder | Grass | - | 75 | 15 | May cause the foe to fall asleep. | |
Petal Dance | Grass | 120 | 100 | 10 | Works 2-3 turns and confuses user. | |
String Shot | Bug | - | 95 | 40 | A move that lowers the foe's SPEED. | |
Dragon Rage | Dragon | - | 100 | 10 | Always inflicts 40HP damage. | |
Fire Spin | Fire | 35 | 85 | 15 | Traps foe in fire for 2-5 turns. | |
Thunder Shock | Electric | 40 | 100 | 30 | An attack that may cause paralysis. | |
Thunderbolt | Electric | 90 | 100 | 15 | An attack that may cause paralysis. | |
Thunder Wave | Electric | - | 90 | 20 | A move that may cause paralysis. | |
Thunder | Electric | 110 | 70 | 10 | An attack that may cause paralysis. | |
Rock Throw | Rock | 50 | 90 | 15 | Drops rocks on the enemy. | |
Earthquake | Ground | 100 | 100 | 10 | Tough but useless vs. flying foes. | |
Fissure | Ground | - | 30 | 5 | A ground-type, one-hit KO attack. | |
Dig | Ground | 80 | 100 | 10 | 1st turn: Burrow 2nd turn: Attack | |
Toxic | Poison | - | 90 | 10 | A poison move with increasing damage. | |
Confusion | Psychic | 50 | 100 | 25 | An attack that may cause confusion. | |
Psychic | Psychic | 90 | 100 | 10 | An attack that may lower SPCL.DEF. | |
Hypnosis | Psychic | - | 60 | 20 | May put the foe to sleep. | |
Meditate | Psychic | - | - | 40 | Raises the user's ATTACK. | |
Agility | Psychic | - | - | 30 | Sharply increases the user's SPEED. | |
Quick Attack | Normal | 40 | 100 | 30 | Lets the user get in the first hit. | |
Rage | Normal | 20 | 100 | 20 | Raises ATTACK if the user is hit. | |
Teleport | Psychic | - | - | 20 | A move for fleeing from battle. | |
Night Shade | Ghost | - | 100 | 15 | The user's level equals damage HP. | |
Mimic | Normal | - | - | 10 | Copies a move used by the foe. | |
Screech | Normal | - | 85 | 40 | Sharply reduces the foe's DEFENSE. | |
Double Team | Normal | - | - | 15 | Heightens evasive ness. | |
Recover | Normal | - | - | 10 | Restores HP by 1/2 the max HP. | |
Harden | Normal | - | - | 30 | Raises the user's DEFENSE. | |
Minimize | Normal | - | - | 10 | Heightens evasive ness. | |
Smokescreen | Normal | - | 100 | 20 | Lowers the foe's accuracy. | |
Confuse Ray | Ghost | - | 100 | 10 | A move that causes confusion. | |
Withdraw | Water | - | - | 40 | Heightens the user's DEFENSE. | |
Defense Curl | Normal | - | - | 40 | Heightens the user's DEFENSE. | |
Barrier | Psychic | - | - | 20 | Sharply increases user's DEFENSE. | |
Light Screen | Psychic | - | - | 30 | Ups SPCL.DEF with a wall of light. | |
Haze | Ice | - | - | 30 | Eliminates all stat changes. | |
Reflect | Psychic | - | - | 20 | Raises DEFENSE with a barrier. | |
Focus Energy | Normal | - | - | 30 | Raises the criti cal hit ratio. | |
Bide | Normal | - | - | 10 | Waits 2-3 turns & hits back double. | |
Metronome | Normal | - | - | 10 | Randomly uses any POKéMON move. | |
Mirror Move | Flying | - | - | 20 | Counters with the same move. | |
Self-Destruct | Normal | 200 | 100 | 5 | Powerful but makes the user faint. | |
Egg Bomb | Normal | 100 | 75 | 10 | Eggs are hurled at the foe. | |
Lick | Ghost | 30 | 100 | 30 | An attack that may cause paralysis. | |
Smog | Poison | 30 | 70 | 20 | An attack that may poison the foe. | |
Sludge | Poison | 65 | 100 | 20 | An attack that may poison the foe. | |
Bone Club | Ground | 65 | 85 | 20 | An attack that may cause flinching. | |
Fire Blast | Fire | 110 | 85 | 5 | An attack that may cause a burn. | |
Waterfall | Water | 80 | 100 | 15 | An aquatic charge attack. | |
Clamp | Water | 35 | 85 | 15 | Traps the foe for 2-5 turns. | |
Swift | Normal | 60 | - | 20 | An attack that never misses. | |
Skull Bash | Normal | 130 | 100 | 10 | 1st turn: Prepare 2nd turn: Attack | |
Spike Cannon | Normal | 20 | 100 | 15 | Fires spikes to hit 2-5 times. | |
Constrict | Normal | 10 | 100 | 35 | An attack that may lower SPEED. | |
Amnesia | Psychic | - | - | 20 | Sharply raises the user's SPCL.DEF. | |
Kinesis | Psychic | - | 80 | 15 | Reduces the foe's accuracy. | |
Soft-Boiled | Normal | - | - | 10 | Restores HP by 1/2 the user's max HP. | |
High Jump Kick | Fighting | 130 | 90 | 10 | May miss and hurt the user. | |
Glare | Normal | - | 100 | 30 | A move that may cause paralysis. | |
Dream Eater | Psychic | 100 | 100 | 15 | Steals HP from a sleeping victim. | |
Poison Gas | Poison | - | 90 | 40 | A move that may poison the foe. | |
Barrage | Normal | 15 | 85 | 20 | Throws orbs to hit 2-5 times. | |
Leech Life | Bug | 80 | 100 | 10 | Steals 1/2 of the damage inflicted. | |
Lovely Kiss | Normal | - | 75 | 10 | May cause the foe to fall asleep. | |
Sky Attack | Flying | 140 | 90 | 5 | 1st turn: Prepare 2nd turn: Attack | |
Transform | Normal | - | - | 10 | The user assumes the foe's guise. | |
Bubble | Water | 40 | 100 | 30 | An attack that may reduce SPEED. | |
Dizzy Punch | Normal | 70 | 100 | 10 | An attack that may cause confusion. | |
Spore | Grass | - | 100 | 15 | A move that induces sleep. | |
Flash | Normal | - | 100 | 20 | Blinds the foe to reduce accuracy. | |
Psywave | Psychic | - | 100 | 15 | An attack with variable power. | |
Splash | Normal | - | - | 40 | Has no effect whatsoever. | |
Acid Armor | Poison | - | - | 20 | Sharply raises the user's DEFENSE. | |
Crabhammer | Water | 100 | 90 | 10 | Has a high criti cal hit ratio. | |
Explosion | Normal | 250 | 100 | 5 | Very powerful but makes user faint. | |
Fury Swipes | Normal | 18 | 80 | 15 | Quickly scratches 2-5 times. | |
Bonemerang | Ground | 50 | 90 | 10 | An attack that strikes twice. | |
Rest | Psychic | - | - | 10 | Sleep for 2 turns to fully recover. | |
Rock Slide | Rock | 75 | 90 | 10 | An attack that may cause flinching. | |
Hyper Fang | Normal | 80 | 90 | 15 | An attack that may cause flinching. | |
Sharpen | Normal | - | - | 30 | A move that raises the user's ATTACK. | |
Conversion | Normal | - | - | 30 | Change user's type to a move's type. | |
Tri Attack | Normal | 80 | 100 | 10 | Fires three kinds of beams at once. | |
Super Fang | Normal | - | 90 | 10 | Cuts the foe's HP by 1/2. | |
Slash | Normal | 70 | 100 | 20 | Has a high criti cal hit ratio. | |
Substitute | Normal | - | - | 10 | Makes a decoy with 1/4 user's max HP. | |
Struggle | Normal | 50 | - | 1 | Used only if all PP are exhausted. | |
Sketch | Normal | - | - | 1 | Copies the foe's move permanently. | |
Triple Kick | Fighting | 10 | 90 | 10 | Hits three times with rising power. | |
Thief | Dark | 60 | 100 | 25 | An attack that may steal a held item. | |
Spider Web | Bug | - | - | 10 | Prevents fleeing or switching. | |
Mind Reader | Normal | - | - | 5 | Ensures the next attack will hit. | |
Nightmare | Ghost | - | 100 | 15 | A sleeper loses 1/4 HP every turn. | |
Flame Wheel | Fire | 60 | 100 | 25 | An attack that may cause a burn. | |
Snore | Normal | 50 | 100 | 15 | An attack useable only while asleep. | |
Curse | Ghost | - | - | 10 | Works differently for ghost-types. | |
Flail | Normal | - | 100 | 15 | Stronger if the user's HP is low. | |
Conversion 2 | Normal | - | - | 30 | The user's type is made resistant. | |
Aeroblast | Flying | 100 | 95 | 5 | Has a high criti cal hit ratio. | |
Cotton Spore | Grass | - | 100 | 40 | Sharply reduces the foe's SPEED. | |
Reversal | Fighting | - | 100 | 15 | Stronger if the user's HP is low. | |
Spite | Ghost | - | 100 | 10 | Cuts the PP of the foe's last move. | |
Powder Snow | Ice | 40 | 100 | 25 | An attack that may cause freezing. | |
Protect | Normal | - | - | 10 | Foils attack that turn. It may fail. | |
Mach Punch | Fighting | 40 | 100 | 30 | A fast punch that lands first. | |
Scary Face | Normal | - | 100 | 10 | Sharply reduces the foe's SPEED. | |
Feint Attack | Dark | 60 | - | 20 | An attack that never misses. | |
Sweet Kiss | Fairy | - | 75 | 10 | A move that causes confusion. | |
Belly Drum | Normal | - | - | 10 | Reduces own HP to maximize ATTACK. | |
Sludge Bomb | Poison | 90 | 100 | 10 | An attack that may poison the foe. | |
Mud-Slap | Ground | 20 | 100 | 10 | Reduces the foe's accuracy. | |
Octazooka | Water | 65 | 85 | 10 | An attack that may reduce accuracy. | |
Spikes | Ground | - | - | 20 | Hurts foes when they switch out. | |
Zap Cannon | Electric | 120 | 50 | 5 | An attack that always paralyzes. | |
Foresight | Normal | - | - | 40 | Negates accuracy reduction moves. | |
Destiny Bond | Ghost | - | - | 5 | The foe faints if the user does. | |
Perish Song | Normal | - | - | 5 | Both user and foe faint in 3 turns. | |
Icy Wind | Ice | 55 | 95 | 15 | An icy attack that lowers SPEED. | |
Detect | Fighting | - | - | 5 | Evades attack that turn. It may fail. | |
Bone Rush | Ground | 25 | 90 | 10 | An attack that hits 2-5 times. | |
Lock-On | Normal | - | - | 5 | Ensures the next attack will hit. | |
Outrage | Dragon | 120 | 100 | 10 | Works 2-3 turns and confuses user. | |
Sandstorm | Rock | - | - | 10 | Inflicts damage every turn. | |
Giga Drain | Grass | 75 | 100 | 10 | Steals 1/2 of the damage inflicted. | |
Endure | Normal | - | - | 10 | Always leaves at least 1HP. | |
Charm | Fairy | - | 100 | 20 | Sharply lowers the foe's ATTACK. | |
Rollout | Rock | 30 | 90 | 20 | Attacks 5 turns with rising power. | |
False Swipe | Normal | 40 | 100 | 40 | Leaves the foe with at least 1HP. | |
Swagger | Normal | - | 85 | 15 | Causes confusion and raises ATTACK. | |
Milk Drink | Normal | - | - | 10 | Restores HP by 1/2 the max HP. | |
Spark | Electric | 65 | 100 | 20 | An attack that may cause paralysis. | |
Fury Cutter | Bug | 40 | 95 | 20 | Successive hits raise power. | |
Steel Wing | Steel | 70 | 90 | 25 | Stiff wings strike the foe. | |
Mean Look | Normal | - | - | 5 | Prevents fleeing or switching. | |
Attract | Normal | - | 100 | 15 | Makes the opposite gender infatuated. | |
Sleep Talk | Normal | - | - | 10 | Randomly attacks while asleep. | |
Heal Bell | Normal | - | - | 5 | Eliminates all status problems. | |
Return | Normal | - | 100 | 20 | An attack that is based on loyalty. | |
Present | Normal | - | 90 | 15 | A bomb that may restore HP. | |
Frustration | Normal | - | 100 | 20 | An attack based on lack of loyalty. | |
Safeguard | Normal | - | - | 25 | Prevents all status problems. | |
Pain Split | Normal | - | - | 20 | Adds user & foe's HPs. Shares total. | |
Sacred Fire | Fire | 100 | 95 | 5 | An attack that may inflict a burn. | |
Magnitude | Ground | - | 100 | 30 | A ground attack with random power. | |
Dynamic Punch | Fighting | 100 | 50 | 5 | An attack that always confuses. | |
Megahorn | Bug | 120 | 85 | 10 | A powerful charge attack. | |
Dragon Breath | Dragon | 60 | 100 | 20 | A strong breath attack. | |
Baton Pass | Normal | - | - | 40 | Switches while keeping effects. | |
Encore | Normal | - | 100 | 5 | Makes the foe re peat 2-6 times. | |
Pursuit | Dark | 40 | 100 | 20 | Heavily strikes switching POKéMON. | |
Rapid Spin | Normal | 50 | 100 | 40 | A high-speed spinning attack. | |
Sweet Scent | Normal | - | 100 | 20 | Reduces the foe's evasiveness. | |
Iron Tail | Steel | 100 | 75 | 15 | An attack that may reduce DEFENSE. | |
Metal Claw | Steel | 50 | 95 | 35 | An attack that may up user's ATTACK. | |
Vital Throw | Fighting | 70 | - | 10 | A 2nd-strike move that never misses. | |
Morning Sun | Normal | - | - | 5 | Restores HP (varies by time). | |
Synthesis | Grass | - | - | 5 | Restores HP (varies by time). | |
Moonlight | Fairy | - | - | 5 | Restores HP (varies by time). | |
Hidden Power | Normal | 60 | 100 | 15 | The power varies with the POKéMON. | |
Cross Chop | Fighting | 100 | 80 | 5 | Has a high criti cal hit ratio. | |
Twister | Dragon | 40 | 100 | 20 | Whips up a tornado to attack. | |
Rain Dance | Water | - | - | 5 | Boosts water-type moves for 5 turns. | |
Sunny Day | Fire | - | - | 5 | Boosts fire-type moves for 5 turns. | |
Crunch | Dark | 80 | 100 | 15 | An attack that may lower SPCL.DEF. | |
Mirror Coat | Psychic | - | 100 | 20 | Counters a SPCL. ATK. move double. | |
Psych Up | Normal | - | - | 10 | Copies the foe's stat changes. | |
Extreme Speed | Normal | 80 | 100 | 5 | A powerful first- strike move. | |
Ancient Power | Rock | 60 | 100 | 5 | An attack that may raise all stats. | |
Shadow Ball | Ghost | 80 | 100 | 15 | An attack that may lower SPCL.DEF. | |
Future Sight | Psychic | 120 | 100 | 10 | An attack that hits on 3rd turn. | |
Rock Smash | Fighting | 40 | 100 | 15 | An attack that may lower DEFENSE. | |
Whirlpool | Water | 35 | 85 | 15 | Traps the foe for 2-5 turns. | |
Beat Up | Dark | - | 100 | 10 | Party POKéMON join in the attack. | |
Fake Out | Normal | 40 | 100 | 10 | A 1st-turn, 1st-strike move that causes flinching. | |
Uproar | Normal | 90 | 100 | 10 | Causes an uproar for 2 to 5 turns and prevents sleep. | |
Stockpile | Normal | - | - | 20 | Charges up power for up to 3 turns. | |
Spit Up | Normal | - | 100 | 10 | Releases stockpiled power (the more the better). | |
Swallow | Normal | - | - | 10 | Absorbs stockpiled power and restores HP. | |
Heat Wave | Fire | 95 | 90 | 10 | Exhales a hot breath on the foe. May inflict a burn. | |
Hail | Ice | - | - | 10 | Summons a hailstorm that strikes every turn. | |
Torment | Dark | - | 100 | 15 | Torments the foe and stops successive use of a move. | |
Flatter | Dark | - | 100 | 15 | Confuses the foe, but raises its SP. ATK. | |
Will-O-Wisp | Fire | - | 85 | 15 | Inflicts a burn on the foe with intense fire. | |
Memento | Dark | - | 100 | 10 | The user faints and lowers the foe’s abilities. | |
Facade | Normal | 70 | 100 | 20 | Boosts ATTACK when burned, paralyzed, or poisoned. | |
Focus Punch | Fighting | 150 | 100 | 20 | A powerful loyalty attack. The user flinches if hit. | |
Smelling Salts | Normal | 70 | 100 | 10 | Powerful against paralyzed foes, but also heals them. | |
Follow Me | Normal | - | - | 20 | Draws attention to make foes attack only the user. | |
Nature Power | Normal | - | - | 20 | The type of attack varies depending on the location. | |
Charge | Electric | - | - | 20 | Charges power to boost the electric move used next. | |
Taunt | Dark | - | 100 | 20 | Taunts the foe into only using attack moves. | |
Helping Hand | Normal | - | - | 20 | Boosts the power of the recipient’s moves. | |
Trick | Psychic | - | 100 | 10 | Tricks the foe into trading held items. | |
Role Play | Psychic | - | - | 10 | Mimics the target and copies its special ability. | |
Wish | Normal | - | - | 10 | A wish that restores HP. It takes time to work. | |
Assist | Normal | - | - | 20 | Attacks randomly with one of the partner’s moves. | |
Ingrain | Grass | - | - | 20 | Lays roots that restore HP. The user can’t switch out. | |
Superpower | Fighting | 120 | 100 | 5 | Boosts strength sharply, but lowers abilities. | |
Magic Coat | Psychic | - | - | 15 | Reflects special effects back to the attacker. | |
Recycle | Normal | - | - | 10 | Recycles a used item for one more use. | |
Revenge | Fighting | 60 | 100 | 10 | An attack that gains power if injured by the foe. | |
Brick Break | Fighting | 75 | 100 | 15 | Destroys barriers such as REFLECT and causes damage. | |
Yawn | Normal | - | - | 10 | Lulls the foe into yawning, then sleeping next turn. | |
Knock Off | Dark | 65 | 100 | 20 | Knocks down the foe’s held item to prevent its use. | |
Endeavor | Normal | - | 100 | 5 | Gains power if the user’s HP is lower than the foe’s HP. | |
Eruption | Fire | 150 | 100 | 5 | The higher the user’s HP, the more damage caused. | |
Skill Swap | Psychic | - | - | 10 | The user swaps special abilities with the target. | |
Imprison | Psychic | - | - | 10 | Prevents foes from using moves known by the user. | |
Refresh | Normal | - | - | 20 | Heals poisoning, paralysis, or a burn. | |
Grudge | Ghost | - | - | 5 | If the user faints, deletes the PP of the final move. | |
Snatch | Dark | - | - | 10 | Steals the effects of the move the foe uses next. | |
Secret Power | Normal | 70 | 100 | 20 | An attack with effects that vary by location. | |
Dive | Water | 80 | 100 | 10 | Dives underwater the first turn and strikes next turn. | |
Arm Thrust | Fighting | 15 | 100 | 20 | Straight-arm punches that strike the foe 2 to 5 times. | |
Camouflage | Normal | - | - | 20 | Alters the POKéMON’s type depending on the location. | |
Tail Glow | Bug | - | - | 20 | Flashes a light that sharply raises SP. ATK. | |
Luster Purge | Psychic | 70 | 100 | 5 | Attacks with a burst of light. May lower SP. DEF. | |
Mist Ball | Psychic | 70 | 100 | 5 | Attacks with a flurry of down. May lower SP. ATK. | |
Feather Dance | Flying | - | 100 | 15 | Envelops the foe with down to sharply reduce ATTACK. | |
Teeter Dance | Normal | - | 100 | 20 | Confuses all POKéMON on the scene. | |
Blaze Kick | Fire | 85 | 90 | 10 | A kick with a high critical- hit ratio. May cause a burn. | |
Mud Sport | Ground | - | - | 15 | Covers the user in mud to raise electrical resistance. | |
Ice Ball | Ice | 30 | 90 | 20 | A 5-turn attack that gains power on successive hits. | |
Needle Arm | Grass | 60 | 100 | 15 | Attacks with thorny arms. May cause flinching. | |
Slack Off | Normal | - | - | 10 | Slacks off and restores half the maximum HP. | |
Hyper Voice | Normal | 90 | 100 | 10 | A loud attack that uses sound waves to injure. | |
Poison Fang | Poison | 50 | 100 | 15 | A sharp-fanged attack. May badly poison the foe. | |
Crush Claw | Normal | 75 | 95 | 10 | Tears at the foe with sharp claws. May lower DEFENSE. | |
Blast Burn | Fire | 150 | 90 | 5 | Powerful, but leaves the user immobile the next turn. | |
Hydro Cannon | Water | 150 | 90 | 5 | Powerful, but leaves the user immobile the next turn. | |
Meteor Mash | Steel | 90 | 90 | 10 | Fires a meteor-like punch. May raise ATTACK. | |
Astonish | Ghost | 30 | 100 | 15 | An attack that may shock the foe into flinching. | |
Weather Ball | Normal | 50 | 100 | 10 | The move’s type and power change with the weather. | |
Aromatherapy | Grass | - | - | 5 | Heals all status problems with a soothing scent. | |
Fake Tears | Dark | - | 100 | 20 | Feigns crying to sharply lower the foe’s SP. DEF. | |
Air Cutter | Flying | 60 | 95 | 25 | Hacks with razorlike wind. High critical-hit ratio. | |
Overheat | Fire | 130 | 90 | 5 | Allows a full-power attack, but sharply lowers SP. ATK. | |
Odor Sleuth | Normal | - | - | 40 | Negates the foe’s efforts to heighten evasiveness. | |
Rock Tomb | Rock | 60 | 95 | 15 | Stops the foe from moving with rocks and cuts SPEED. | |
Silver Wind | Bug | 60 | 100 | 5 | A powdery attack that may raise abilities. | |
Metal Sound | Steel | - | 85 | 40 | Emits a horrible screech that sharply lowers SP. DEF. | |
Grass Whistle | Grass | - | 55 | 15 | Lulls the foe into sleep with a pleasant melody. | |
Tickle | Normal | - | 100 | 20 | Makes the foe laugh to lower ATTACK and DEFENSE. | |
Cosmic Power | Psychic | - | - | 20 | Raises DEFENSE and SP. DEF with a mystic power. | |
Water Spout | Water | 150 | 100 | 5 | Inflicts more damage if the user’s HP is high. | |
Signal Beam | Bug | 75 | 100 | 15 | A strange beam attack that may confuse the foe. | |
Shadow Punch | Ghost | 60 | - | 20 | An unavoidable punch that is thrown from shadows. | |
Extrasensory | Psychic | 80 | 100 | 20 | Attacks with a peculiar power. May cause flinching. | |
Sky Uppercut | Fighting | 85 | 90 | 15 | An uppercut thrown as if leaping into the sky. | |
Sand Tomb | Ground | 35 | 85 | 15 | Traps and hurts the foe in quicksand for 2 to 5 turns. | |
Sheer Cold | Ice | - | 30 | 5 | A chilling attack that causes fainting if it hits. | |
Muddy Water | Water | 90 | 85 | 10 | Attacks with muddy water. May lower accuracy. | |
Bullet Seed | Grass | 25 | 100 | 30 | Shoots 2 to 5 seeds in a row to strike the foe. | |
Aerial Ace | Flying | 60 | - | 20 | An extremely speedy and unavoidable attack. | |
Icicle Spear | Ice | 25 | 100 | 30 | Attacks the foe by firing 2 to 5 icicles in a row. | |
Iron Defense | Steel | - | - | 15 | Hardens the body’s surface to sharply raise DEFENSE. | |
Block | Normal | - | - | 5 | Blocks the foe’s way to prevent escape. | |
Howl | Normal | - | - | 40 | Howls to raise the spirit and boosts ATTACK. | |
Dragon Claw | Dragon | 80 | 100 | 15 | Slashes the foe with sharp claws. | |
Frenzy Plant | Grass | 150 | 90 | 5 | Powerful, but leaves the user immobile the next turn. | |
Bulk Up | Fighting | - | - | 20 | Bulks up the body to boost both ATTACK and DEFENSE. | |
Bounce | Flying | 85 | 85 | 5 | Bounces up, then down the next turn. May paralyze. | |
Mud Shot | Ground | 55 | 95 | 15 | Hurls mud at the foe and reduces SPEED. | |
Poison Tail | Poison | 50 | 100 | 25 | Has a high critical-hit ratio. May also poison. | |
Covet | Normal | 60 | 100 | 25 | Cutely begs to obtain an item held by the foe. | |
Volt Tackle | Electric | 120 | 100 | 15 | A life-risking tackle that slightly hurts the user. | |
Magical Leaf | Grass | 60 | - | 20 | Attacks with a strange leaf that cannot be evaded. | |
Water Sport | Water | - | - | 15 | The user becomes soaked to raise resistance to fire. | |
Calm Mind | Psychic | - | - | 20 | Raises SP. ATK and SP. DEF by focusing the mind. | |
Leaf Blade | Grass | 90 | 100 | 15 | Slashes with a sharp leaf. High critical-hit ratio. | |
Dragon Dance | Dragon | - | - | 20 | A mystical dance that ups ATTACK and SPEED. | |
Rock Blast | Rock | 25 | 90 | 10 | Hurls boulders at the foe 2 to 5 times in a row. | |
Shock Wave | Electric | 60 | - | 20 | A fast and unavoidable electric attack. | |
Water Pulse | Water | 60 | 100 | 20 | Attacks with ultrasonic waves. May confuse the foe | |
Doom Desire | Steel | 140 | 100 | 5 | Summons strong sunlight to attack 2 turns later. | |
Psycho Boost | Psychic | 140 | 90 | 5 | Allows a full-power attack, but sharply lowers SP. ATK. | |
Roost | Flying | - | - | 10 | The user lands and rests its body. It restores the user’s HP by up to half of its max HP. | |
Gravity | Psychic | - | - | 5 | Gravity is intensified for five turns, making moves involving flying unusable and negating Levitation. | |
Miracle Eye | Psychic | - | - | 40 | Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe. | |
Wake-Up Slap | Fighting | 70 | 100 | 10 | This attack inflicts high damage on a sleeping foe. It also wakes the foe up, however. | |
Hammer Arm | Fighting | 100 | 90 | 10 | The user swings and hits with its strong and heavy fist. It lowers the user’s Speed, however. | |
Gyro Ball | Steel | - | 100 | 5 | The user tackles the foe with a high-speed spin. The slower the user, the greater the damage. | |
Healing Wish | Psychic | - | - | 10 | The user faints. In return, the Pokémon taking its place will have its HP restored and status cured. | |
Brine | Water | 65 | 100 | 10 | If the foe’s HP is down to about half, this attack will hit with double the power. | |
Natural Gift | Normal | - | 100 | 15 | The user draws power to attack by using its held Berry. The Berry determines its type and power. | |
Feint | Normal | 30 | 100 | 10 | An attack that hits a foe using Protect or Detect. It also lifts the effects of those moves. | |
Pluck | Flying | 60 | 100 | 20 | The user pecks the foe. If the foe is holding a Berry, the user plucks it and gains its effect. | |
Tailwind | Flying | - | - | 15 | The user whips up a turbulent whirlwind that ups the Speed of all party Pokémon for three turns. | |
Acupressure | Normal | - | - | 30 | The user applies pressure to stress points, sharply boosting one of its stats. | |
Metal Burst | Steel | - | 100 | 10 | The user retaliates against the foe that last inflicted damage on it with much greater power. | |
U-turn | Bug | 70 | 100 | 20 | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. | |
Close Combat | Fighting | 120 | 100 | 5 | The user fights the foe in close without guarding itself. It also cuts the user’s Defense and Sp. Def. | |
Payback | Dark | 50 | 100 | 10 | If the user can use this attack after the foe attacks, its power is doubled. | |
Assurance | Dark | 60 | 100 | 10 | If the foe has already taken some damage in the same turn, this attack’s power is doubled. | |
Embargo | Dark | - | 100 | 15 | It prevents the foe from using its held item. Its Trainer is also prevented from using items on it. | |
Fling | Dark | - | 100 | 10 | The user flings its held item at the foe to attack. Its power and effects depend on the item. | |
Psycho Shift | Psychic | - | 100 | 10 | Using its psychic power of suggestion, the user transfers its status problems to the target. | |
Trump Card | Normal | - | - | 5 | The fewer PP this move has, the more power it has for attack. | |
Heal Block | Psychic | - | 100 | 15 | The user prevents the foe from using any HP-recovery moves for five turns. | |
Wring Out | Normal | - | 100 | 5 | The user powerfully wrings the foe. The more HP the foe has, the greater this attack’s power. | |
Power Trick | Psychic | - | - | 10 | The user employs its psychic power to switch its Attack with its Defense stat. | |
Gastro Acid | Poison | - | 100 | 10 | The user hurls up its stomach acids on the foe. The fluid eliminates the effect of the foe’s ability. | |
Lucky Chant | Normal | - | - | 30 | The user chants an incantation toward the sky, preventing the foe from landing critical hits. | |
Me First | Normal | - | - | 20 | The user tries to cut ahead of the foe to steal and use the foe’s intended move with greater power. | |
Copycat | Normal | - | - | 20 | The user mimics the move used immediately before it. The move fails if no other move has been used yet. | |
Power Swap | Psychic | - | - | 10 | The user employs its psychic power to switch changes to its Attack and Sp. Atk with the foe. | |
Guard Swap | Psychic | - | - | 10 | The user employs its psychic power to switch changes to its Defense and Sp. Def with the foe. | |
Punishment | Dark | - | 100 | 5 | This attack’s power increases the more the foe has powered up with stat changes. | |
Last Resort | Normal | 140 | 100 | 5 | This move can be used only after the user has used all the other moves it knows in the battle. | |
Worry Seed | Grass | - | 100 | 10 | A seed that causes worry is planted on the foe. It prevents sleep by making its ability Insomnia. | |
Sucker Punch | Dark | 70 | 100 | 5 | This move enables the user to attack first. It fails if the foe is not readying an attack, however. | |
Toxic Spikes | Poison | - | - | 20 | The user lays a trap of poison spikes at the foe’s feet. They poison foes that switch into battle. | |
Heart Swap | Psychic | - | - | 10 | The user employs its psychic power to switch stat changes with the foe. | |
Aqua Ring | Water | - | - | 20 | The user envelops itself in a veil made of water. It regains some HP on every turn. | |
Magnet Rise | Electric | - | - | 10 | The user levitates using electrically generated magnetism for five turns. | |
Flare Blitz | Fire | 120 | 100 | 15 | The user cloaks itself in fire and charges at the foe. The user sustains serious damage, too. | |
Force Palm | Fighting | 60 | 100 | 10 | The foe is attacked with a shock wave. It may also leave the target paralyzed. | |
Aura Sphere | Fighting | 80 | - | 20 | The user looses a blast of aura power from deep within its body. This move is certain to hit. | |
Rock Polish | Rock | - | - | 20 | The user polishes its body to reduce drag. It can sharply raise the Speed stat. | |
Poison Jab | Poison | 80 | 100 | 20 | The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe. | |
Dark Pulse | Dark | 80 | 100 | 15 | The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch. | |
Night Slash | Dark | 70 | 100 | 15 | The user slashes the foe the instant an opportunity arises. It has a high critical-hit ratio. | |
Aqua Tail | Water | 90 | 90 | 10 | The user attacks by swinging its tail as if it were a vicious wave in a raging storm. | |
Seed Bomb | Grass | 80 | 100 | 15 | The user slams a barrage of hard- shelled seeds down on the foe from above. | |
Air Slash | Flying | 75 | 95 | 15 | The user attacks with a blade of air that slices even the sky. It may also make the target flinch. | |
X-Scissor | Bug | 80 | 100 | 15 | The user slashes at the foe by crossing its scythes or claws as if they were a pair of scissors. | |
Bug Buzz | Bug | 90 | 100 | 10 | The user vibrates its wings to generate a damaging sound wave. It may also lower the foe’s Sp. Def stat. | |
Dragon Pulse | Dragon | 85 | 100 | 10 | The foe is attacked with a shock wave generated by the user’s gaping mouth. | |
Dragon Rush | Dragon | 100 | 75 | 10 | The user tackles the foe while exhibiting overwhelming menace. It may also make the target flinch. | |
Power Gem | Rock | 80 | 100 | 20 | The user attacks with a ray of light that sparkles as if it were made of gemstones. | |
Drain Punch | Fighting | 75 | 100 | 10 | An energy-draining punch. The user’s HP is restored by half the damage taken by the target. | |
Vacuum Wave | Fighting | 40 | 100 | 30 | The user whirls its fists to send a wave of pure vacuum at the foe. This move always goes first. | |
Focus Blast | Fighting | 120 | 70 | 5 | The user heightens its mental focus and unleashes its power. It may also lower the target’s Sp. Def. | |
Energy Ball | Grass | 90 | 100 | 10 | The user draws power from nature and fires it at the foe. It may also lower the target’s Sp. Def. | |
Brave Bird | Flying | 120 | 100 | 15 | The user tucks in its wings and charges from a low altitude. The user also takes serious damage. | |
Earth Power | Ground | 90 | 100 | 10 | The user makes the ground under the foe erupt with power. It may also lower the target’s Sp. Def. | |
Switcheroo | Dark | - | 100 | 10 | The user trades held items with the foe faster than the eye can follow. | |
Giga Impact | Normal | 150 | 90 | 5 | The user charges at the foe using every bit of its power. The user must rest on the next turn. | |
Nasty Plot | Dark | - | - | 20 | The user stimulates its brain by thinking bad thoughts. It sharply raises the user’s Sp. Atk. | |
Bullet Punch | Steel | 40 | 100 | 30 | The user strikes with a tough punch as fast as a bullet. This move always goes first. | |
Avalanche | Ice | 60 | 100 | 10 | An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn. | |
Ice Shard | Ice | 40 | 100 | 30 | The user flash freezes chunks of ice and hurls them. This move always goes first. | |
Shadow Claw | Ghost | 70 | 100 | 15 | The user slashes with a sharp claw made from shadows. It has a high critical-hit ratio. | |
Thunder Fang | Electric | 65 | 95 | 15 | The user bites with electrified fangs. It may also make the foe flinch or become paralyzed. | |
Ice Fang | Ice | 65 | 95 | 15 | The user bites with cold-infused fangs. It may also make the foe flinch or freeze. | |
Fire Fang | Fire | 65 | 95 | 15 | The user bites with flame-cloaked fangs. It may also make the foe flinch or sustain a burn. | |
Shadow Sneak | Ghost | 40 | 100 | 30 | The user extends its shadow and attacks the foe from behind. This move always goes first. | |
Mud Bomb | Ground | 65 | 85 | 10 | The user launches a hard-packed mud ball to attack. It may also lower the target’s accuracy. | |
Psycho Cut | Psychic | 70 | 100 | 20 | The user tears at the foe with blades formed by psychic power. It has a high critical-hit ratio. | |
Zen Headbutt | Psychic | 80 | 90 | 15 | The user focuses its willpower to its head and rams the foe. It may also make the target flinch. | |
Mirror Shot | Steel | 65 | 85 | 10 | The user looses a flash of energy from its polished body. It may also lower the target’s accuracy. | |
Flash Cannon | Steel | 80 | 100 | 10 | The user gathers all its light energy and releases it at once. It may also lower the foe’s Sp. Def stat. | |
Rock Climb | Normal | 90 | 85 | 20 | A charging attack that may also leave the foe confused. It can also be used to scale rocky walls. | |
Defog | Flying | - | - | 15 | Obstacles are moved, reducing the foe’s evasion stat. It can also be used to clear deep fog, etc. | |
Trick Room | Psychic | - | - | 5 | The user creates a bizarre area in which slower Pokémon get to move first for five turns. | |
Draco Meteor | Dragon | 130 | 90 | 5 | Comets are summoned down from the sky. The attack’s recoil sharply reduces the user’s Sp. Atk stat. | |
Discharge | Electric | 80 | 100 | 15 | A flare of electricity is loosed to strike all Pokémon in battle. It may also cause paralysis. | |
Lava Plume | Fire | 80 | 100 | 15 | An inferno of scarlet flames washes over all Pokémon in battle. It may also inflict burns. | |
Leaf Storm | Grass | 130 | 90 | 5 | A storm of sharp leaves is whipped up. The attack’s recoil sharply reduces the user’s Sp. Atk stat. | |
Power Whip | Grass | 120 | 85 | 10 | The user violently whirls its vines or tentacles to harshly lash the foe. | |
Rock Wrecker | Rock | 150 | 90 | 5 | The user launches a huge boulder at the foe to attack. It must rest on the next turn, however. | |
Cross Poison | Poison | 70 | 100 | 20 | A slashing attack that may also leave the target poisoned. It has a high critical-hit ratio. | |
Gunk Shot | Poison | 120 | 80 | 5 | The user shoots filthy garbage at the foe to attack. It may also poison the target. | |
Iron Head | Steel | 80 | 100 | 15 | The foe slams the target with its steel-hard head. It may also make the target flinch. | |
Magnet Bomb | Steel | 60 | - | 20 | The user launches a steel bomb that sticks to the target. This attack will not miss. | |
Stone Edge | Rock | 100 | 80 | 5 | The user stabs the foe with a sharpened stone. It has a high critical-hit ratio. | |
Captivate | Normal | - | 100 | 20 | If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. | |
Stealth Rock | Rock | - | - | 20 | The user lays a trap of levitating stones around the foe. The trap hurts foes that switch into battle. | |
Grass Knot | Grass | - | 100 | 20 | The user snares the foe with grass and trips it. The heavier the foe, the greater the damage. | |
Chatter | Flying | 65 | 100 | 20 | The user attacks using a sound wave based on words it has learned. It may also confuse the foe. | |
Judgment | Normal | 100 | 100 | 10 | The user releases countless shots of light. Its type varies with the kind of Plate the user is holding. | |
Bug Bite | Bug | 60 | 100 | 20 | The user bites the foe. If the foe is holding a Berry, the user eats it and gains its effect. | |
Charge Beam | Electric | 50 | 90 | 10 | The user fires a concentrated bundle of electricity. It may also raise the user’s Sp. Atk stat. | |
Wood Hammer | Grass | 120 | 100 | 15 | The user slams its rugged body into the foe to attack. The user also sustains serious damage. | |
Aqua Jet | Water | 40 | 100 | 20 | The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first. | |
Attack Order | Bug | 90 | 100 | 15 | The user calls out its underlings to pummel the foe. It has a high critical-hit ratio. | |
Defend Order | Bug | - | - | 10 | The user calls out its underlings to make a living shield, raising its Defense and Sp. Def stats. | |
Heal Order | Bug | - | - | 10 | The user calls out its underlings to heal it. The user regains up to half of its max HP. | |
Head Smash | Rock | 150 | 80 | 5 | The user delivers a life-endangering head butt at full power. The user also takes terrible damage. | |
Double Hit | Normal | 35 | 90 | 10 | The user slams the foe with a tail, etc. The target is hit twice in a row. | |
Roar of Time | Dragon | 150 | 90 | 5 | The user blasts the foe with power that distorts even time. The user must rest on the next turn. | |
Spacial Rend | Dragon | 100 | 95 | 5 | The user tears the foe along with the space around it. This move has a high critical-hit ratio. | |
Lunar Dance | Psychic | - | - | 10 | The user faints. In return, the Pokémon taking its place will have its status and HP fully restored. | |
Crush Grip | Normal | - | 100 | 5 | The foe is crushed with great force. The attack is more powerful the more HP the foe has left. | |
Magma Storm | Fire | 100 | 75 | 5 | The foe becomes trapped within a maelstrom of fire that rages for two to five turns. | |
Dark Void | Dark | - | 50 | 10 | The foe is dragged into a world of total darkness that puts it to sleep. | |
Seed Flare | Grass | 120 | 85 | 5 | The user generates a shock wave from within its body. It may also lower the target’s Sp. Def. | |
Ominous Wind | Ghost | 60 | 100 | 5 | The user creates a gust of repulsive wind. It may also raise all the user’s stats at once. | |
Shadow Force | Ghost | 120 | 100 | 5 | The user disappears, then strikes the foe on the second turn. It hits even if the foe used Protect. | |
Hone Claws | Dark | - | - | 15 | The user sharpens its claws to boost its Attack stat and accuracy. | |
Wide Guard | Rock | - | - | 10 | The user and its allies are protected from wide-ranging attacks for one turn. If used in succession, its chance of failing rises. | |
Guard Split | Psychic | - | - | 10 | The user employs its psychic power to average its Defense and Sp. Def stats with those of its target’s. | |
Power Split | Psychic | - | - | 10 | The user employs its psychic power to average its Attack and Sp. Atk stats with those of the target’s. | |
Wonder Room | Psychic | - | - | 10 | The user creates a bizarre area in which Pokémon’s Defense and Sp. Def stats are swapped for five turns. | |
Psyshock | Psychic | 80 | 100 | 10 | The user materializes an odd psychic wave to attack the target. This attack does physical damage. | |
Venoshock | Poison | 65 | 100 | 10 | The user drenches the target in a special poisonous liquid. Its power is doubled if the target is poisoned. | |
Autotomize | Steel | - | - | 15 | The user sheds part of its body to make itself lighter and sharply raise its Speed stat. | |
Rage Powder | Bug | - | - | 20 | The user scatters a cloud of irritating powder to draw attention to itself. Opponents aim only at the user. | |
Telekinesis | Psychic | - | - | 15 | The user makes the target float with its psychic power. The target is easier to hit for three turns. | |
Magic Room | Psychic | - | - | 10 | The user creates a bizarre area in which Pokémon’s held items lose their effects for five turns. | |
Smack Down | Rock | 50 | 100 | 15 | The user throws a stone or projectile to attack an opponent. A flying Pokémon will fall to the ground when hit. | |
Storm Throw | Fighting | 60 | 100 | 10 | The user strikes the target with a fierce blow. This attack always results in a critical hit. | |
Flame Burst | Fire | 70 | 100 | 15 | The user attacks the target with a bursting flame. The bursting flame damages Pokémon next to the target as well. | |
Sludge Wave | Poison | 95 | 100 | 10 | It swamps the area around the user with a giant sludge wave. It may also poison those hit. | |
Quiver Dance | Bug | - | - | 20 | The user lightly performs a beautiful, mystic dance. It boosts the user’s Sp. Atk, Sp. Def, and Speed stats. | |
Heavy Slam | Steel | - | 100 | 10 | The user slams into the target with its heavy body. The more the user outweighs the target, the greater its damage. | |
Synchronoise | Psychic | 120 | 100 | 10 | Using an odd shock wave, the user inflicts damage on any Pokémon of the same type in the area around it. | |
Electro Ball | Electric | - | 100 | 10 | The user hurls an electric orb at the target. The faster the user is than the target, the greater the damage. | |
Soak | Water | - | 100 | 20 | The user shoots a torrent of water at the target and changes the target’s type to Water. | |
Flame Charge | Fire | 50 | 100 | 20 | The user cloaks itself with flame and attacks. Building up more power, it raises the user’s Speed stat. | |
Coil | Poison | - | - | 20 | The user coils up and concentrates. This raises its Attack and Defense stats as well as its accuracy. | |
Low Sweep | Fighting | 65 | 100 | 20 | The user attacks the target’s legs swiftly, reducing the target’s Speed stat. | |
Acid Spray | Poison | 40 | 100 | 20 | The user spits fluid that works to melt the target. This harshly reduces the target’s Sp. Def stat. | |
Foul Play | Dark | 95 | 100 | 15 | The user turns the target’s power against it. The higher the target’s Attack stat, the greater the damage. | |
Simple Beam | Normal | - | 100 | 15 | The user’s mysterious psychic wave changes the target’s Ability to Simple. | |
Entrainment | Normal | - | 100 | 15 | The user dances with an odd rhythm that compels the target to mimic it, making the target’s Ability the same as the user’s. | |
After You | Normal | - | - | 15 | The user helps the target and makes it use its move right after the user. | |
Round | Normal | 60 | 100 | 15 | The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | |
Echoed Voice | Normal | 40 | 100 | 15 | The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage. | |
Chip Away | Normal | 70 | 100 | 20 | Looking for an opening, the user strikes continually. The target’s stat changes don’t affect this attack’s damage. | |
Clear Smog | Poison | 50 | - | 15 | The user attacks by throwing a clump of special mud. All status changes are returned to normal. | |
Stored Power | Psychic | 20 | 100 | 10 | The user attacks the target with stored power. The more the user’s stats are raised, the greater the damage. | |
Quick Guard | Fighting | - | - | 15 | The user protects itself and its allies from priority moves. If used in succession, its chance of failing rises. | |
Ally Switch | Psychic | - | - | 15 | The user teleports using a strange power and switches its place with one of its allies. | |
Scald | Water | 80 | 100 | 15 | The user shoots boiling hot water at its target. It may also leave the target with a burn. | |
Shell Smash | Normal | - | - | 15 | The user breaks its shell, lowering its Defense and Sp. Def stats but sharply raising Attack, Sp. Atk, and Speed stats. | |
Heal Pulse | Psychic | - | - | 10 | The user emits a healing pulse which restores the target’s HP by up to half of its max HP. | |
Hex | Ghost | 65 | 100 | 10 | This relentless attack does massive damage to a target affected by status problems. | |
Sky Drop | Flying | 60 | 100 | 10 | The user takes the target into the sky, then drops it during the next turn. The target cannot attack while in the sky. | |
Shift Gear | Steel | - | - | 10 | The user rotates its gears, raising its Attack and sharply raising its Speed. | |
Circle Throw | Fighting | 60 | 90 | 10 | The user throws the target and drags out another Pokémon in its party. In the wild, the battle ends. | |
Incinerate | Fire | 60 | 100 | 15 | The user attacks the target with fire. If the target is holding a Berry, the Berry becomes burnt up and unusable. | |
Quash | Dark | - | 100 | 15 | The user suppresses the target and makes its move go last. | |
Acrobatics | Flying | 55 | 100 | 15 | The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage. | |
Reflect Type | Normal | - | - | 15 | The user reflects the target’s type, making it the same type as the target. | |
Retaliate | Normal | 70 | 100 | 5 | The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack’s damage increases. | |
Final Gambit | Fighting | - | 100 | 5 | The user risks everything to attack its target. The user faints but does damage equal to the user’s HP. | |
Bestow | Normal | - | - | 15 | The user passes its held item to the target when the target isn’t holding an item. | |
Inferno | Fire | 100 | 50 | 5 | The user attacks by engulfing the target in an intense fire. It leaves the target with a burn. | |
Water Pledge | Water | 80 | 100 | 10 | A column of water strikes the target. When combined with its fire equivalent, the damage increases and a rainbow appears. | |
Fire Pledge | Fire | 80 | 100 | 10 | A column of fire hits opposing Pokémon. When used with its Grass equivalent, its damage increases into a vast sea of fire. | |
Grass Pledge | Grass | 80 | 100 | 10 | A column of grass hits opposing Pokémon. When used with its water equivalent, its damage increases into a vast swamp. | |
Volt Switch | Electric | 70 | 100 | 20 | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. | |
Struggle Bug | Bug | 50 | 100 | 20 | While resisting, the user attacks the opposing Pokémon. The targets’ Sp. Atk stat is reduced. | |
Bulldoze | Ground | 60 | 100 | 20 | The user stomps down on the ground and attacks everything in the area. Hit Pokémon’s Speed stat is reduced. | |
Frost Breath | Ice | 60 | 90 | 10 | The user blows a cold breath on the target. This attack always results in a critical hit. | |
Dragon Tail | Dragon | 60 | 90 | 10 | The user knocks away the target and drags out another Pokémon in its party. In the wild, the battle ends. | |
Work Up | Normal | - | - | 30 | The user is roused, and its Attack and Sp. Atk stats increase. | |
Electroweb | Electric | 55 | 95 | 15 | The user captures and attacks opposing Pokémon by using an electric net. It reduces the targets’ Speed stat. | |
Wild Charge | Electric | 90 | 100 | 15 | The user shrouds itself in electricity and smashes into its target. It also damages the user a little. | |
Drill Run | Ground | 80 | 95 | 10 | The user crashes into its target while rotating its body like a drill. Critical hits land more easily. | |
Dual Chop | Dragon | 40 | 90 | 15 | The user attacks its target by hitting it with brutal strikes. The target is hit twice in a row. | |
Heart Stamp | Psychic | 60 | 100 | 25 | The user unleashes a vicious blow after its cute act makes the target less wary. It may also make the target flinch. | |
Horn Leech | Grass | 75 | 100 | 10 | The user drains the target’s energy with its horns. The user’s HP is restored by half the damage taken by the target. | |
Sacred Sword | Fighting | 90 | 100 | 15 | The user attacks by slicing with its long horns. The target’s stat changes don’t affect this attack’s damage. | |
Razor Shell | Water | 75 | 95 | 10 | The user cuts its target with sharp shells. This attack may also lower the target’s Defense stat. | |
Heat Crash | Fire | - | 100 | 10 | The user slams its target with its flame- covered body. The more the user outweighs the target, the greater the damage. | |
Leaf Tornado | Grass | 65 | 90 | 10 | The user attacks its target by encircling it in sharp leaves. This attack may also lower the target’s accuracy. | |
Steamroller | Bug | 65 | 100 | 20 | The user crushes its targets by rolling over them with its rolled-up body. This attack may make the target flinch. | |
Cotton Guard | Grass | - | - | 10 | The user protects itself by wrapping its body in soft cotton, drastically raising the user’s Defense stat. | |
Night Daze | Dark | 85 | 95 | 10 | The user lets loose a pitch-black shock wave at its target. It may also lower the target’s accuracy. | |
Psystrike | Psychic | 100 | 100 | 10 | The user materializes an odd psychic wave to attack the target. This attack does physical damage. | |
Tail Slap | Normal | 25 | 85 | 10 | The user attacks by striking the target with its hard tail. It hits the target two to five times in a row. | |
Hurricane | Flying | 110 | 70 | 10 | The user attacks by wrapping its opponent in a fierce wind that flies up into the sky. It may also confuse the target. | |
Head Charge | Normal | 120 | 100 | 15 | The user charges its head into its target, using its powerful guard hair. It also damages the user a little. | |
Gear Grind | Steel | 50 | 85 | 15 | The user attacks by throwing two steel gears at its target. | |
Searing Shot | Fire | 100 | 100 | 5 | An inferno of scarlet flames torches everything around the user. It may leave targets with a burn. | |
Techno Blast | Normal | 120 | 100 | 5 | The user fires a beam of light at its target. The type changes depending on the Drive the user holds. | |
Relic Song | Normal | 75 | 100 | 10 | The user sings an ancient song and attacks by appealing to the hearts of those listening. It may also induce sleep. | |
Secret Sword | Fighting | 85 | 100 | 10 | The user cuts with its long horn. The odd power contained in the horn does physical damage to the target. | |
Glaciate | Ice | 65 | 95 | 10 | The user attacks by blowing freezing cold air at opposing Pokémon. This attack reduces the targets’ Speed stat. | |
Bolt Strike | Electric | 130 | 85 | 5 | The user charges its target, surrounding itself with a great amount of electricity. It may leave the target with paralysis. | |
Blue Flare | Fire | 130 | 85 | 5 | The user attacks by engulfing the target in an intense, yet beautiful, blue flame. It may leave the target with a burn. | |
Fiery Dance | Fire | 80 | 100 | 10 | Cloaked in flames, the user dances and flaps its wings. It may also raise the user’s Sp. Atk stat. | |
Freeze Shock | Ice | 140 | 90 | 5 | On the second turn, the user hits the target with electrically charged ice. It may leave the target with paralysis. | |
Ice Burn | Ice | 140 | 90 | 5 | On the second turn, an ultracold, freezing wind surrounds the target. This may leave the target with a burn. | |
Snarl | Dark | 55 | 95 | 15 | The user yells as if it is ranting about something, making the target’s Sp. Atk stat decrease. | |
Icicle Crash | Ice | 85 | 90 | 10 | The user attacks by harshly dropping an icicle onto the target. It may also make the target flinch. | |
V-create | Fire | 180 | 95 | 5 | With a hot flame on its forehead, the user hurls itself at its target. It lowers the user’s Defense, Sp. Def, and Speed stats. | |
Fusion Flare | Fire | 100 | 100 | 5 | The user brings down a giant flame. This attack does greater damage when influenced by an enormous thunderbolt. | |
Fusion Bolt | Electric | 100 | 100 | 5 | The user throws down a giant thunderbolt. This attack does greater damage when influenced by an enormous flame. | |
Flying Press | Fighting | 100 | 95 | 10 | The user dives down onto the target from the sky. This move is Fighting and Flying type simultaneously. | |
Mat Block | Fighting | - | - | 10 | Using a pulled-up mat as a shield, the user protects itself and its allies from damaging moves. This does not stop status moves. | |
Belch | Poison | 120 | 90 | 10 | The user lets out a damaging belch at the target. The user must eat a held Berry to use this move. | |
Rototiller | Ground | - | - | 10 | Tilling the soil, the user makes it easier for plants to grow. This raises the Attack and Sp. Atk stats of Grass-type Pokémon. | |
Sticky Web | Bug | - | - | 20 | The user weaves a sticky net around the opposing team, which lowers their Speed stat upon switching into battle. | |
Fell Stinger | Bug | 50 | 100 | 25 | When the user knocks out a target with this move, the user’s Attack stat rises sharply. | |
Phantom Force | Ghost | 90 | 100 | 10 | The user vanishes somewhere, then strikes the target on the next turn. This move hits even if the target protects itself. | |
Trick-or-Treat | Ghost | - | 100 | 20 | The user takes the target trick-or-treating. This adds Ghost type to the target’s type. | |
Noble Roar | Normal | - | 100 | 30 | Letting out a noble roar, the user intimidates the target and lowers its Attack and Sp. Atk stats. | |
Ion Deluge | Electric | - | - | 25 | The user disperses electrically charged particles, which changes Normal-type moves to Electric-type moves. | |
Parabolic Charge | Electric | 65 | 100 | 20 | The user attacks everything around it. The user’s HP is restored by half the damage taken by those hit. | |
Forest’s Curse | Grass | - | 100 | 20 | The user puts a forest curse on the target. Afflicted targets are now Grass type as well. | |
Petal Blizzard | Grass | 90 | 100 | 15 | The user stirs up a violent petal blizzard and attacks everything around it. | |
Freeze-Dry | Ice | 70 | 100 | 20 | The user rapidly cools the target. This may also leave the target frozen. This move is super effective on Water types. | |
Disarming Voice | Fairy | 40 | - | 15 | Letting out a charming cry, the user does emotional damage to opposing Pokémon. This attack never misses. | |
Parting Shot | Dark | - | 100 | 20 | With a parting threat, the user lowers the target’s Attack and Sp. Atk stats. Then it switches with a party Pokémon. | |
Topsy-Turvy | Dark | - | - | 20 | All stat changes affecting the target turn topsy-turvy and become the opposite of what they were. | |
Draining Kiss | Fairy | 50 | 100 | 10 | The user steals the target’s energy with a kiss. The user’s HP is restored by over half of the damage taken by the target. | |
Crafty Shield | Fairy | - | - | 10 | The user protects itself and its allies from status moves with a mysterious power. This does not stop moves that do damage. | |
Flower Shield | Fairy | - | - | 10 | The user raises the Defense stat of all Grass-type Pokémon in battle with a mysterious power. | |
Grassy Terrain | Grass | - | - | 10 | The user turns the ground under everyone’s feet to grass for five turns. This restores the HP of Pokémon on the ground a little every turn. | |
Misty Terrain | Fairy | - | - | 10 | The user covers the ground under everyone’s feet with mist for five turns. This protects Pokémon on the ground from status conditions. | |
Electrify | Electric | - | - | 20 | If the target is electrified before it uses a move during that turn, the target’s move becomes Electric type. | |
Play Rough | Fairy | 90 | 90 | 10 | The user plays rough with the target and attacks it. This may also lower the target’s Attack stat. | |
Fairy Wind | Fairy | 40 | 100 | 30 | The user stirs up a fairy wind and strikes the target with it. | |
Moonblast | Fairy | 95 | 100 | 15 | Borrowing the power of the moon, the user attacks the target. This may also lower the target’s Sp. Atk stat. | |
Boomburst | Normal | 140 | 100 | 10 | The user attacks everything around it with the destructive power of a terrible, explosive sound. | |
Fairy Lock | Fairy | - | - | 10 | By locking down the battlefield, the user keeps all Pokémon from fleeing during the next turn. | |
King’s Shield | Steel | - | - | 10 | The user takes a defensive stance while it protects itself from damage. It also harshly lowers the Attack stat of any attacker who makes direct contact. | |
Play Nice | Normal | - | - | 20 | The user and the target become friends, and the target loses its will to fight. This lowers the target’s Attack stat. | |
Confide | Normal | - | - | 20 | The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. | |
Diamond Storm | Rock | 100 | 95 | 5 | The user whips up a storm of diamonds to damage opposing Pokémon. This may also raise the user’s Defense stat. | |
Steam Eruption | Water | 110 | 95 | 5 | The user immerses the target in superheated steam. This may also leave the target with a burn. | |
Hyperspace Hole | Psychic | 80 | - | 5 | Using a hyperspace hole, the user appears right next to the target and strikes. This also hits a target using Protect or Detect. | |
Water Shuriken | Water | 15 | 100 | 20 | The user hits the target with throwing stars two to five times in a row. This move always goes first. | |
Mystical Fire | Fire | 75 | 100 | 10 | The user attacks by breathing a special, hot fire. This also lowers the target’s Sp. Atk stat. | |
Spiky Shield | Grass | - | - | 10 | In addition to protecting the user from attacks, this move also damages any attacker who makes direct contact. | |
Aromatic Mist | Fairy | - | - | 20 | The user raises the Sp. Def stat of an ally Pokémon by using a mysterious aroma. | |
Eerie Impulse | Electric | - | 100 | 15 | The user’s body generates an eerie impulse. Exposing the target to it harshly lowers the target’s Sp. Atk stat. | |
Venom Drench | Poison | - | 100 | 20 | Opposing Pokémon are drenched in an odd poisonous liquid. This lowers the Attack, Sp. Atk, and Speed stats of a poisoned target. | |
Powder | Bug | - | 100 | 20 | The user covers the target in a powder that explodes and damages the target if it uses a Fire-type move. | |
Geomancy | Fairy | - | - | 10 | The user absorbs energy and sharply raises its Sp. Atk, Sp. Def, and Speed stats on the next turn. | |
Magnetic Flux | Electric | - | - | 20 | The user manipulates magnetic fields, which raises the Defense and Sp. Def stats of ally Pokémon with the Plus or Minus Ability. | |
Happy Hour | Normal | - | - | 30 | Using Happy Hour doubles the amount of prize money received after battle. | |
Electric Terrain | Electric | - | - | 10 | The user electrifies the ground under everyone’s feet for five turns. Pokémon on the ground no longer fall asleep. | |
Dazzling Gleam | Fairy | 80 | 100 | 10 | The user damages opposing Pokémon by emitting a powerful flash. | |
Celebrate | Normal | - | - | 40 | The Pokémon congratulates you on your special day! | |
Hold Hands | Normal | - | - | 40 | The user and an ally hold hands. This makes them very happy. | |
Baby-Doll Eyes | Fairy | - | 100 | 30 | The user stares at the target with its baby-doll eyes, which lowers its Attack stat. This move always goes first. | |
Nuzzle | Electric | 20 | 100 | 20 | The user attacks by nuzzling its electrified cheeks against the target. This also leaves the target with paralysis. | |
Hold Back | Normal | 40 | 100 | 40 | The user holds back when it attacks and the target is left with at least 1 HP. | |
Infestation | Bug | 20 | 100 | 20 | The target is infested and attacked for four to five turns. The target can’t flee during this time. | |
Power-Up Punch | Fighting | 40 | 100 | 20 | Striking opponents over and over makes the user’s fists harder. Hitting a target raises the Attack stat. | |
Oblivion Wing | Flying | 80 | 100 | 10 | The user absorbs its target’s HP. The user’s HP is restored by over half of the damage taken by the target. | |
Thousand Arrows | Ground | 90 | 100 | 10 | This move also hits opposing Pokémon that are in the air. Those Pokémon are knocked down to the ground. | |
Thousand Waves | Ground | 90 | 100 | 10 | The user attacks with a wave that crawls along the ground. Those hit can’t flee from battle. | |
Land’s Wrath | Ground | 90 | 100 | 10 | The user gathers the energy of the land and focuses that power on opposing Pokémon to damage them. | |
Light of Ruin | Fairy | 140 | 90 | 5 | Drawing power from the Eternal Flower, the user fires a powerful beam of light. This also damages the user quite a lot. | |
Origin Pulse | Water | 110 | 85 | 10 | The user attacks opposing Pokémon with countless beams of light that glow a deep and brilliant blue. | |
Precipice Blades | Ground | 120 | 85 | 10 | The user attacks opposing Pokémon by manifesting the power of the land in fearsome blades of stone. | |
Dragon Ascent | Flying | 120 | 100 | 5 | After soaring upward, the user attacks its target by dropping out of the sky at high speeds, although it lowers its own Defense and Sp. Def in the process. | |
Hyperspace Fury | Dark | 100 | - | 5 | Using its many arms, the user unleashes a barrage of attacks that ignore the effects of moves like Protect and Detect. This attack lowers the user’s Defense. | |
Breakneck Blitz | Normal | - | - | 1 | The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move. | |
Breakneck Blitz | Normal | - | - | 1 | Dummy Data | |
All-Out Pummeling | Fighting | - | - | 1 | The user rams an energy orb created by its Z-Power into the target with full force. The power varies, depending on the original move. | |
All-Out Pummeling | Fighting | - | - | 1 | Dummy Data | |
Supersonic Skystrike | Flying | - | - | 1 | The user soars up with its Z-Power and plummets toward the target at full speed. The power varies, depending on the original move. | |
Supersonic Skystrike | Flying | - | - | 1 | Dummy Data | |
Acid Downpour | Poison | - | - | 1 | The user creates a poisonous swamp using its Z-Power and sinks the target into it at full force. The power varies, depending on the original move. | |
Acid Downpour | Poison | - | - | 1 | Dummy Data | |
Tectonic Rage | Ground | - | - | 1 | The user burrows deep into the ground and slams into the target with the full force of its Z-Power. The power varies, depending on the original move. | |
Tectonic Rage | Ground | - | - | 1 | Dummy Data | |
Continental Crush | Rock | - | - | 1 | The user summons a huge rock mountain using its Z-Power and drops it onto the target with full force. The power varies, depending on the original move. | |
Continental Crush | Rock | - | - | 1 | Dummy Data | |
Savage Spin-Out | Bug | - | - | 1 | The user binds the target with full force with threads of silk that the user spits using its Z-Power. The power varies, depending on the original move. | |
Savage Spin-Out | Bug | - | - | 1 | Dummy Data | |
Never-Ending Nightmare | Ghost | - | - | 1 | Deep-seated grudges summoned by the user’s Z-Power trap the target. The power varies, depending on the original move. | |
Never-Ending Nightmare | Ghost | - | - | 1 | Dummy Data | |
Corkscrew Crash | Steel | - | - | 1 | The user spins very fast and rams into the target with the full force of its Z-Power. The power varies, depending on the original move. | |
Corkscrew Crash | Steel | - | - | 1 | Dummy Data | |
Inferno Overdrive | Fire | - | - | 1 | The user breathes a stream of intense fire toward the target with the full force of its Z-Power. The power varies depending on the original move. | |
Inferno Overdrive | Fire | - | - | 1 | Dummy Data | |
Hydro Vortex | Water | - | - | 1 | The user creates a huge whirling current using its Z-Power to swallow the target with full force. The power varies, depending on the original move. | |
Hydro Vortex | Water | - | - | 1 | Dummy Data | |
Bloom Doom | Grass | - | - | 1 | The user collects energy from plants using its Z-Power and attacks the target with full force. The power varies, depending on the original move. | |
Bloom Doom | Grass | - | - | 1 | Dummy Data | |
Gigavolt Havoc | Electric | - | - | 1 | The user hits the target with a powerful electric current collected by its Z-Power. The power varies, depending on the original move. | |
Gigavolt Havoc | Electric | - | - | 1 | Dummy Data | |
Shattered Psyche | Psychic | - | - | 1 | The user controls the target with its Z-Power and hurts the target with full force. The power varies, depending on the original move. | |
Shattered Psyche | Psychic | - | - | 1 | Dummy Data | |
Subzero Slammer | Ice | - | - | 1 | The user dramatically drops the temperature using its Z-Power and freezes the target with full force. The power varies, depending on the original move. | |
Subzero Slammer | Ice | - | - | 1 | Dummy Data | |
Devastating Drake | Dragon | - | - | 1 | The user materializes its aura using its Z-Power and attacks the target with full force. The power varies, depending on the original move. | |
Devastating Drake | Dragon | - | - | 1 | Dummy Data | |
Black Hole Eclipse | Dark | - | - | 1 | The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move. | |
Black Hole Eclipse | Dark | - | - | 1 | Dummy Data | |
Twinkle Tackle | Fairy | - | - | 1 | The user creates a very charming space using its Z-Power and totally toys with the target. The power varies, depending on the original move. | |
Twinkle Tackle | Fairy | - | - | 1 | Dummy Data | |
Catastropika | Electric | 210 | - | 1 | The user, Pikachu, surrounds itself with the maximum amount of electricity using its Z-Power and pounces on its target with full force. | |
Shore Up | Ground | - | - | 10 | The user regains up to half of its max HP. It restores more HP in a sandstorm. | |
First Impression | Bug | 90 | 100 | 10 | Although this move has great power, it only works the first turn the user is in battle. | |
Baneful Bunker | Poison | - | - | 10 | In addition to protecting the user from attacks, this move also poisons any attacker that makes direct contact. | |
Spirit Shackle | Ghost | 80 | 100 | 10 | The user attacks while simultaneously stitching the target’s shadow to the ground to prevent the target from escaping. | |
Darkest Lariat | Dark | 85 | 100 | 10 | The user swings both arms and hits the target. The target’s stat changes don’t affect this attack’s damage. | |
Sparkling Aria | Water | 90 | 100 | 10 | The user bursts into song, emitting many bubbles. Any Pokémon suffering from a burn will be healed by the touch of these bubbles. | |
Ice Hammer | Ice | 100 | 90 | 10 | The user swings and hits with its strong, heavy fist. It lowers the user’s Speed, however. | |
Floral Healing | Fairy | - | - | 10 | The user restores the target’s HP by up to half of its max HP. It restores more HP when the terrain is grass. | |
High Horsepower | Ground | 95 | 95 | 10 | The user fiercely attacks the target using its entire body. | |
Strength Sap | Grass | - | 100 | 10 | The user restores its HP by the same amount as the target’s Attack stat. It also lowers the target’s Attack stat. | |
Solar Blade | Grass | 125 | 100 | 10 | In this two-turn attack, the user gathers light and fills a blade with the light’s energy, attacking the target on the next turn. | |
Leafage | Grass | 40 | 100 | 40 | The user attacks by pelting the target with leaves. | |
Spotlight | Normal | - | - | 15 | The user shines a spotlight on the target so that only the target will be attacked during the turn. | |
Toxic Thread | Poison | - | 100 | 20 | The user shoots poisonous threads to poison the target and lower the target’s Speed stat. | |
Laser Focus | Normal | - | - | 30 | The user concentrates intensely. The attack on the next turn always results in a critical hit. | |
Gear Up | Steel | - | - | 20 | The user engages its gears to raise the Attack and Sp. Atk stats of ally Pokémon with the Plus or Minus Ability. | |
Throat Chop | Dark | 80 | 100 | 15 | The user attacks the target’s throat, and the resultant suffering prevents the target from using moves that emit sound for two turns. | |
Pollen Puff | Bug | 90 | 100 | 15 | The user attacks the enemy with a pollen puff that explodes. If the target is an ally, it gives the ally a pollen puff that restores its HP instead. | |
Anchor Shot | Steel | 80 | 100 | 20 | The user entangles the target with its anchor chain while attacking. The target becomes unable to flee. | |
Psychic Terrain | Psychic | - | - | 10 | This protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns. | |
Lunge | Bug | 80 | 100 | 15 | The user makes a lunge at the target, attacking with full force. This also lowers the target’s Attack stat. | |
Fire Lash | Fire | 80 | 100 | 15 | The user strikes the target with a burning lash. This also lowers the target’s Defense stat. | |
Power Trip | Dark | 20 | 100 | 10 | The user boasts its strength and attacks the target. The more the user’s stats are raised, the greater the move’s power. | |
Burn Up | Fire | 130 | 100 | 5 | To inflict massive damage, the user burns itself out. After using this move, the user will no longer be Fire type. | |
Speed Swap | Psychic | - | - | 10 | The user exchanges Speed stats with the target. | |
Smart Strike | Steel | 70 | - | 10 | The user stabs the target with a sharp horn. This attack never misses. | |
Purify | Poison | - | - | 20 | The user heals the target’s status condition. If the move succeeds, it also restores the user’s own HP. | |
Revelation Dance | Normal | 90 | 100 | 15 | The user attacks the target by dancing very hard. The user’s type determines the type of this move. | |
Core Enforcer | Dragon | 100 | 100 | 10 | If the Pokémon the user has inflicted damage on have already used their moves, this move eliminates the effect of the target’s Ability. | |
Trop Kick | Grass | 70 | 100 | 15 | The user lands an intense kick of tropical origins on the target. This also lowers the target’s Attack stat. | |
Instruct | Psychic | - | - | 15 | The user instructs the target to use the target’s last move again. | |
Beak Blast | Flying | 100 | 100 | 15 | The user first heats up its beak, and then it attacks the target. Making direct contact with the Pokémon while it’s heating up its beak results in a burn. | |
Clanging Scales | Dragon | 110 | 100 | 5 | The user rubs the scales on its entire body and makes a huge noise to attack the opposing Pokémon. The user’s Defense stat goes down after the attack. | |
Dragon Hammer | Dragon | 90 | 100 | 15 | The user uses its body like a hammer to attack the target and inflict damage. | |
Brutal Swing | Dark | 60 | 100 | 20 | The user swings its body around violently to inflict damage on everything in its vicinity. | |
Aurora Veil | Ice | - | - | 20 | This move reduces damage from physical and special moves for five turns. This can be used only in a hailstorm. | |
Sinister Arrow Raid | Ghost | 180 | - | 1 | The user, Decidueye, creates countless arrows using its Z-Power and shoots the target with full force. | |
Malicious Moonsault | Dark | 180 | - | 1 | The user, Incineroar, strengthens its body using its Z-Power and crashes into the target with full force. | |
Oceanic Operetta | Water | 195 | - | 1 | The user, Primarina, summons a massive amount of water using its Z-Power and attacks the target with full force. | |
Guardian of Alola | Fairy | - | - | 1 | The user, the Land Spirit Pokémon, obtains Alola’s energy using its Z-Power and attacks the target with full force. This reduces the target’s HP greatly. | |
Soul-Stealing 7-Star Strike | Ghost | 195 | - | 1 | After obtaining Z-Power, the user, Marshadow, punches and kicks the target consecutively with full force. | |
Stoked Sparksurfer | Electric | 175 | - | 1 | After obtaining Z-Power, the user, Alolan Raichu, attacks the target with full force. This move leaves the target with paralysis. | |
Pulverizing Pancake | Normal | 210 | - | 1 | Z-Power brings out the true capabilities of the user, Snorlax. The Pokémon moves its enormous body energetically and attacks the target with full force. | |
Extreme Evoboost | Normal | - | - | 1 | After obtaining Z-Power, the user, Eevee, gets energy from its evolved friends and boosts its stats sharply. | |
Genesis Supernova | Psychic | 185 | - | 1 | After obtaining Z-Power, the user, Mew, attacks the target with full force. The terrain will be charged with psychic energy. | |
Shell Trap | Fire | 150 | 100 | 5 | The user sets a shell trap. If the user is hit by a physical move, the trap will explode and inflict damage on the opposing Pokémon. | |
Fleur Cannon | Fairy | 130 | 90 | 5 | The user unleashes a strong beam. The attack’s recoil harshly lowers the user’s Sp. Atk stat. | |
Psychic Fangs | Psychic | 85 | 100 | 10 | The user bites the target with its psychic capabilities. This can also destroy Light Screen and Reflect. | |
Stomping Tantrum | Ground | 75 | 100 | 10 | Driven by frustration, the user attacks the target. If the user’s previous move has failed, the power of this move doubles. | |
Shadow Bone | Ghost | 85 | 100 | 10 | The user attacks by beating the target with a bone that contains a spirit. This may also lower the target’s Defense stat. | |
Accelerock | Rock | 40 | 100 | 20 | The user smashes into the target at high speed. This move always goes first. | |
Liquidation | Water | 85 | 100 | 10 | The user slams into the target using a full-force blast of water. This may also lower the target’s Defense stat. | |
Prismatic Laser | Psychic | 160 | 100 | 10 | The user shoots powerful lasers using the power of a prism. The user can’t move on the next turn. | |
Spectral Thief | Ghost | 90 | 100 | 10 | The user hides in the target’s shadow, steals the target’s stat boosts, and then attacks. | |
Sunsteel Strike | Steel | 100 | 100 | 5 | The user slams into the target with the force of a meteor. This move can be used on the target regardless of its Abilities. | |
Moongeist Beam | Ghost | 100 | 100 | 5 | The user emits a sinister ray to attack the target. This move can be used on the target regardless of its Abilities. | |
Tearful Look | Normal | - | - | 20 | The user gets teary eyed to make the target lose its combative spirit. This lowers the target’s Attack and Sp. Atk stats. | |
Zing Zap | Electric | 80 | 100 | 10 | A strong electric blast crashes down on the target, giving it an electric shock. This may also make the target flinch. | |
Nature’s Madness | Fairy | - | 90 | 10 | The user hits the target with the force of nature. It halves the target’s HP. | |
Multi-Attack | Normal | 120 | 100 | 10 | Cloaking itself in high energy, the user slams into the target. The memory held determines the move’s type. | |
10,000,000 Volt Thunderbolt | Electric | 195 | - | 1 | The user, Pikachu wearing a cap, powers up a jolt of electricity using its Z-Power and unleashes it. Critical hits land more easily. | |
Mind Blown | Fire | 150 | 100 | 5 | The user attacks everything around it by causing its own head to explode. This also damages the user. | |
Plasma Fists | Electric | 100 | 100 | 15 | The user attacks with electrically charged fists. This move changes Normal-type moves to Electric-type moves. | |
Photon Geyser | Psychic | 100 | 100 | 5 | The user attacks a target with a pillar of light. This move inflicts Attack or Sp. Atk damage—whichever stat is higher for the user. | |
Light That Burns the Sky | Psychic | 200 | - | 1 | This attack inflicts Attack or Sp. Atk damage— whichever stat is higher for the user, Necrozma. This move ignores the target’s Ability. | |
Searing Sunraze Smash | Steel | 200 | - | 1 | After obtaining Z-Power, the user, Solgaleo, attacks the target with full force. This move can ignore the effect of the target’s Ability. | |
Menacing Moonraze Maelstrom | Ghost | 200 | - | 1 | After obtaining Z-Power, the user, Lunala, attacks the target with full force. This move can ignore the effect of the target’s Ability. | |
Let’s Snuggle Forever | Fairy | 190 | - | 1 | After obtaining Z-Power, the user, Mimikyu, punches the target with full force. | |
Splintered Stormshards | Rock | 190 | - | 1 | After obtaining Z-Power, the user, Lycanroc, attacks the target with full force. This move negates the effect on the battlefield. | |
Clangorous Soulblaze | Dragon | 185 | - | 1 | After obtaining Z-Power, the user, Kommo-o, attacks the opposing Pokémon with full force. This move boosts the user’s stats. | |
Zippy Zap | Electric | 80 | 100 | 10 | The user attacks the target with bursts of electricity at high speed. This move always goes first and results in a critical hit. | |
Splishy Splash | Water | 90 | 100 | 15 | The user charges a huge wave with electricity and hits the opposing Pokémon with the wave. This may also leave the opposing Pokémon with paralysis. | |
Floaty Fall | Flying | 90 | 95 | 15 | The user floats in the air, and then dives at a steep angle to attack the target. This may also make the target flinch. | |
Pika Papow | Electric | - | - | 20 | The more Pikachu loves its Trainer, the greater the move’s power. It never misses. | |
Bouncy Bubble | Water | 60 | 100 | 20 | The user attacks by shooting water bubbles at the target. It then absorbs water and restores its HP by half the damage taken by the target. | |
Buzzy Buzz | Electric | 60 | 100 | 20 | The user shoots a jolt of electricity to attack the target. This also leaves the target with paralysis. | |
Sizzly Slide | Fire | 60 | 100 | 20 | The user cloaks itself in fire and charges at the target. This also leaves the target with a burn. | |
Glitzy Glow | Psychic | 80 | 95 | 15 | The user bombards the target with telekinetic force. A wondrous wall of light is put up to weaken the power of the opposing Pokémon’s special moves. | |
Baddy Bad | Dark | 80 | 95 | 15 | The user acts bad and attacks the target. A wondrous wall of light is put up to weaken the power of the opposing Pokémon’s physical moves. | |
Sappy Seed | Grass | 100 | 90 | 10 | The user grows a gigantic stalk that scatters seeds to attack the target. The seeds drain the target’s HP every turn. | |
Freezy Frost | Ice | 100 | 90 | 10 | The user attacks with a crystal made of cold frozen haze. It eliminates every stat change among all the Pokémon engaged in battle. | |
Sparkly Swirl | Fairy | 120 | 85 | 5 | The user attacks the target by wrapping it with a whirlwind of an overpowering scent. This also heals all status conditions of the user’s party. | |
Veevee Volley | Normal | - | - | 20 | The more Eevee loves its Trainer, the greater the move’s power. It never misses. | |
Double Iron Bash | Steel | 60 | 100 | 5 | The user rotates, centering the hex nut in its chest, and then strikes with its arms twice in a row. This may also make the target flinch. | |
Max Guard | Normal | - | - | 10 | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | |
Dynamax Cannon | Dragon | 100 | 100 | 5 | The user unleashes a strong beam from its core. This move deals twice the damage if the target is Dynamaxed. | |
Snipe Shot | Water | 80 | 100 | 15 | The user ignores the effects of opposing Pokémon’s moves and Abilities that draw in moves, allowing this move to hit the chosen target. | |
Jaw Lock | Dark | 80 | 100 | 10 | This move prevents the user and the target from switching out until either of them faints. The effect goes away if either of the Pokémon leaves the field. | |
Stuff Cheeks | Normal | - | - | 10 | The user eats its held Berry, then sharply raises its Defense stat. | |
No Retreat | Fighting | - | - | 5 | This move raises all the user’s stats but prevents the user from switching out or fleeing. | |
Tar Shot | Rock | - | 100 | 15 | The user pours sticky tar over the target, lowering the target’s Speed stat. The target becomes weaker to Fire-type moves. | |
Magic Powder | Psychic | - | 100 | 20 | The user scatters a cloud of magic powder that changes the target to Psychic type. | |
Dragon Darts | Dragon | 50 | 100 | 10 | The user attacks twice using Dreepy. If there are two targets, this move hits each target once. | |
Teatime | Normal | - | - | 10 | The user has teatime with all the Pokémon in the battle. Each Pokémon eats its held Berry. | |
Octolock | Fighting | - | 100 | 15 | The user locks the target in and prevents it from fleeing. This move also lowers the target’s Defense and Sp. Def every turn. | |
Bolt Beak | Electric | 85 | 100 | 10 | The user stabs the target with its electrified beak. If the user attacks before the target, the power of this move is doubled. | |
Fishious Rend | Water | 85 | 100 | 10 | The user rends the target with its hard gills. If the user attacks before the target, the power of this move is doubled. | |
Court Change | Normal | - | 100 | 10 | With its mysterious power, the user swaps the effects on either side of the field. | |
Max Flare | Fire | 100 | - | 10 | This is a Fire-type attack Dynamax Pokémon use. The user intensifies the sun for five turns. | |
Max Flutterby | Bug | 10 | - | 10 | This is a Bug-type attack Dynamax Pokémon use. This lowers the target’s Sp. Atk stat. | |
Max Lightning | Electric | 10 | - | 10 | This is an Electric-type attack Dynamax Pokémon use. The user turns the ground into Electric Terrain for five turns. | |
Max Strike | Normal | 10 | - | 10 | This is a Normal-type attack Dynamax Pokémon use. This lowers the target’s Speed stat. | |
Max Knuckle | Fighting | 10 | - | 10 | This is a Fighting-type attack Dynamax Pokémon use. This raises ally Pokémon’s Attack stats. | |
Max Phantasm | Ghost | 10 | - | 10 | This is a Ghost-type attack Dynamax Pokémon use. This lowers the target’s Defense stat. | |
Max Hailstorm | Ice | 10 | - | 10 | This is an Ice-type attack Dynamax Pokémon use. The user summons a hailstorm lasting five turns. | |
Max Ooze | Poison | 10 | - | 10 | This is a Poison-type attack Dynamax Pokémon use. This raises ally Pokémon’s Sp. Atk stats. | |
Max Geyser | Water | 10 | - | 10 | This is a Water-type attack Dynamax Pokémon use. The user summons a heavy rain that falls for five turns. | |
Max Airstream | Flying | 10 | - | 10 | This is a Flying-type attack Dynamax Pokémon use. This raises ally Pokémon’s Speed stats. | |
Max Starfall | Fairy | 10 | - | 10 | This is a Fairy-type attack Dynamax Pokémon use. The user turns the ground into Misty Terrain for five turns. | |
Max Wyrmwind | Dragon | 10 | - | 10 | This is a Dragon-type attack Dynamax Pokémon use. This lowers the target’s Attack stat. | |
Max Mindstorm | Psychic | 10 | - | 10 | This is a Psychic-type attack Dynamax Pokémon use. The user turns the ground into Psychic Terrain for five turns. | |
Max Rockfall | Rock | 10 | - | 10 | This is a Rock-type attack Dynamax Pokémon use. The user summons a sandstorm lasting five turns. | |
Max Quake | Ground | 10 | - | 10 | This is a Ground-type attack Dynamax Pokémon use. This raises ally Pokémon’s Sp. Def stats. | |
Max Darkness | Dark | 10 | - | 10 | This is a Dark-type attack Dynamax Pokémon use. This lowers the target’s Sp. Def stat. | |
Max Overgrowth | Grass | 10 | - | 10 | This is a Grass-type attack Dynamax Pokémon use. The user turns the ground into Grassy Terrain for five turns. | |
Max Steelspike | Steel | 10 | - | 10 | This is a Steel-type attack Dynamax Pokémon use. This raises ally Pokémon’s Defense stats. | |
Clangorous Soul | Dragon | - | 100 | 5 | The user raises all its stats by using some of its HP. | |
Body Press | Fighting | 80 | 100 | 10 | The user attacks by slamming its body into the target. The higher the user’s Defense, the more damage it can inflict on the target. | |
Decorate | Fairy | - | - | 15 | The user sharply raises the target’s Attack and Sp. Atk stats by decorating the target. | |
Drum Beating | Grass | 80 | 100 | 10 | The user plays its drum, controlling the drum’s roots to attack the target. This also lowers the target’s Speed stat. | |
Snap Trap | Grass | 35 | 100 | 15 | The user snares the target in a snap trap for four to five turns. | |
Pyro Ball | Fire | 120 | 90 | 5 | The user attacks by igniting a small stone and launching it as a fiery ball at the target. This may also leave the target with a burn. | |
Behemoth Blade | Steel | 100 | 100 | 5 | The user becomes a gigantic sword and cuts the target. This move deals twice the damage if the target is Dynamaxed. | |
Behemoth Bash | Steel | 100 | 100 | 5 | The user becomes a gigantic shield and slams into the target. This move deals twice the damage if the target is Dynamaxed. | |
Aura Wheel | Electric | 110 | 100 | 10 | Morpeko attacks and raises its Speed with the energy stored in its cheeks. This move’s type changes depending on the user’s form. | |
Breaking Swipe | Dragon | 60 | 100 | 15 | The user swings its tough tail wildly and attacks opposing Pokémon. This also lowers their Attack stats. | |
Branch Poke | Grass | 40 | 100 | 40 | The user attacks the target by poking it with a sharply pointed branch. | |
Overdrive | Electric | 80 | 100 | 10 | The user attacks opposing Pokémon by twanging a guitar or bass guitar, causing a huge echo and strong vibration. | |
Apple Acid | Grass | 80 | 100 | 10 | The user attacks the target with an acidic liquid created from tart apples. This also lowers the target’s Sp. Def stat. | |
Grav Apple | Grass | 80 | 100 | 10 | The user inflicts damage by dropping an apple from high above. This also lowers the target’s Defense stat. | |
Spirit Break | Fairy | 75 | 100 | 15 | The user attacks the target with so much force that it could break the target’s spirit. This also lowers the target’s Sp. Atk stat. | |
Strange Steam | Fairy | 90 | 95 | 10 | The user attacks the target by emitting steam. This may also confuse the target. | |
Life Dew | Water | - | - | 10 | The user scatters mysterious water around and restores the HP of itself and its ally Pokémon in the battle. | |
Obstruct | Dark | - | 100 | 10 | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. Direct contact harshly lowers the attacker’s Defense stat. | |
False Surrender | Dark | 80 | - | 10 | The user pretends to bow its head, but then it stabs the target with its disheveled hair. This attack never misses. | |
Meteor Assault | Fighting | 150 | 100 | 5 | The user attacks wildly with its thick leek. The user can’t move on the next turn, because the force of this move makes it stagger. | |
Eternabeam | Dragon | 160 | 90 | 5 | This is Eternatus’s most powerful attack in its original form. The user can’t move on the next turn. | |
Steel Beam | Steel | 140 | 95 | 5 | The user fires a beam of steel that it collected from its entire body. This also damages the user. | |
Expanding Force | Psychic | 80 | 100 | 10 | The user attacks the target with its psychic power. This move’s power goes up and damages all opposing Pokémon on Psychic Terrain. | |
Steel Roller | Steel | 130 | 100 | 5 | The user attacks while destroying the terrain. This move fails when the ground hasn’t turned into a terrain. | |
Scale Shot | Dragon | 25 | 90 | 20 | The user attacks by shooting scales two to five times in a row. This move boosts the user’s Speed stat but lowers its Defense stat. | |
Meteor Beam | Rock | 120 | 90 | 10 | In this two-turn attack, the user gathers space power and boosts its Sp. Atk stat, then attacks the target on the next turn. | |
Shell Side Arm | Poison | 90 | 100 | 10 | This move inflicts physical or special damage, whichever will be more effective. This may also poison the target. | |
Misty Explosion | Fairy | 100 | 100 | 5 | The user attacks everything around it and faints upon using this move. This move’s power is increased on Misty Terrain. | |
Grassy Glide | Grass | 55 | 100 | 20 | Gliding on the ground, the user attacks the target. This move always goes first on Grassy Terrain. | |
Rising Voltage | Electric | 70 | 100 | 20 | The user attacks with electric voltage rising from the ground. This move’s power doubles when the target is on Electric Terrain. | |
Terrain Pulse | Normal | 50 | 100 | 10 | The user utilizes the power of the terrain to attack. This move’s type and power changes depending on the terrain when it’s used. | |
Skitter Smack | Bug | 70 | 90 | 10 | The user skitters behind the target to attack. This also lowers the target’s Sp. Atk stat. | |
Burning Jealousy | Fire | 70 | 100 | 5 | The user attacks with energy from jealousy. This leaves all opposing Pokémon that have had their stats boosted during the turn with a burn. | |
Lash Out | Dark | 75 | 100 | 5 | The user lashes out to vent its frustration toward the target. If the user’s stats were lowered during this turn, the power of this move is doubled. | |
Poltergeist | Ghost | 110 | 90 | 5 | The user attacks the target by controlling the target’s item. The move fails if the target doesn’t have an item. | |
Corrosive Gas | Poison | - | 100 | 40 | The user surrounds everything around it with highly acidic gas and melts away items they hold. | |
Coaching | Fighting | - | - | 10 | The user properly coaches its ally Pokémon, boosting their Attack and Defense stats. | |
Flip Turn | Water | 60 | 100 | 20 | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. | |
Triple Axel | Ice | 20 | 90 | 10 | A consecutive three-kick attack that becomes more powerful with each successful hit. | |
Dual Wingbeat | Flying | 40 | 90 | 10 | The user slams the target with its wings. The target is hit twice in a row. | |
Scorching Sands | Ground | 70 | 100 | 10 | The user throws scorching sand at the target to attack. This may also leave the target with a burn. | |
Jungle Healing | Grass | - | - | 10 | The user becomes one with the jungle, restoring HP and healing any status conditions of itself and its ally Pokémon in battle. | |
Wicked Blow | Dark | 80 | 100 | 5 | The user, having mastered the Dark style, strikes the target with a fierce blow. This attack always results in a critical hit. | |
Surging Strikes | Water | 25 | 100 | 5 | The user, having mastered the Water style, strikes the target with a flowing motion three times in a row. This attack always results in a critical hit. | |
Thunder Cage | Electric | 80 | 90 | 15 | The user traps the target in a cage of sparking electricity for four to five turns. | |
Dragon Energy | Dragon | 150 | 100 | 5 | Converting its life-force into power, the user attacks opposing Pokémon. The lower the user’s HP, the lower the move’s power. | |
Freezing Glare | Psychic | 90 | 100 | 10 | The user shoots its psychic power from its eyes to attack. This may also leave the target frozen. | |
Fiery Wrath | Dark | 90 | 100 | 10 | The user transforms its wrath into a fire-like aura to attack. This may also make opposing Pokémon flinch. | |
Thunderous Kick | Fighting | 90 | 100 | 10 | The user overwhelms the target with lightning-like movement before delivering a kick. This also lowers the target’s Defense stat. | |
Glacial Lance | Ice | 130 | 100 | 5 | The user attacks by hurling a blizzard-cloaked icicle lance at opposing Pokémon. | |
Astral Barrage | Ghost | 120 | 100 | 5 | The user attacks by sending a frightful amount of small ghosts at opposing Pokémon. | |
Eerie Spell | Psychic | 80 | 100 | 5 | The user attacks with its tremendous psychic power. This also removes 3 PP from the target’s last move. | |
Dire Claw | Poison | 80 | 100 | 15 | - | |
Psyshield Bash | Psychic | 70 | 90 | 10 | - | |
Power Shift | Normal | - | - | 10 | - | |
Stone Axe | Rock | 65 | 90 | 15 | - | |
Springtide Storm | Fairy | 100 | 80 | 5 | - | |
Mystical Power | Psychic | 70 | 90 | 10 | - | |
Raging Fury | Fire | 120 | 100 | 10 | - | |
Wave Crash | Water | 120 | 100 | 10 | - | |
Chloroblast | Grass | 150 | 95 | 5 | - | |
Mountain Gale | Ice | 100 | 85 | 10 | - | |
Victory Dance | Fighting | - | - | 10 | - | |
Headlong Rush | Ground | 120 | 100 | 5 | - | |
Barb Barrage | Poison | 60 | 100 | 10 | - | |
Esper Wing | Psychic | 80 | 100 | 10 | - | |
Bitter Malice | Ghost | 75 | 100 | 10 | - | |
Shelter | Steel | - | - | 10 | - | |
Triple Arrows | Fighting | 90 | 100 | 10 | - | |
Infernal Parade | Ghost | 60 | 100 | 15 | - | |
Ceaseless Edge | Dark | 65 | 90 | 15 | - | |
Bleakwind Storm | Flying | 100 | 80 | 10 | - | |
Wildbolt Storm | Electric | 100 | 80 | 10 | - | |
Sandsear Storm | Ground | 100 | 80 | 10 | - | |
Lunar Blessing | Psychic | - | - | 5 | - | |
Take Heart | Psychic | - | - | 10 | - | |
Tera Blast | Normal | 80 | 100 | 10 | - | |
Silk Trap | Bug | - | - | 10 | - | |
Axe Kick | Fighting | 120 | 90 | 10 | - | |
Last Respects | Ghost | 50 | 100 | 10 | - | |
Lumina Crash | Psychic | 80 | 100 | 10 | - | |
Order Up | Dragon | 80 | 100 | 10 | - | |
Jet Punch | Water | 60 | 100 | 15 | - | |
Spicy Extract | Grass | - | - | 15 | - | |
Spin Out | Steel | 100 | 100 | 5 | - | |
Population Bomb | Normal | 20 | 90 | 10 | - | |
Ice Spinner | Ice | 80 | 100 | 15 | - | |
Glaive Rush | Dragon | 120 | 100 | 5 | - | |
Revival Blessing | Normal | - | - | 1 | - | |
Salt Cure | Rock | 40 | 100 | 15 | - | |
Triple Dive | Water | 30 | 95 | 10 | - | |
Mortal Spin | Poison | 30 | 100 | 15 | - | |
Doodle | Normal | - | 100 | 10 | - | |
Fillet Away | Normal | - | - | 10 | - | |
Kowtow Cleave | Dark | 85 | - | 10 | - | |
Flower Trick | Grass | 70 | - | 10 | - | |
Torch Song | Fire | 80 | 100 | 10 | - | |
Aqua Step | Water | 80 | 100 | 10 | - | |
Raging Bull | Normal | 90 | 100 | 10 | - | |
Make It Rain | Steel | 120 | 100 | 5 | - | |
Psyblade | Psychic | 80 | 100 | 15 | - | |
Hydro Steam | Water | 80 | 100 | 15 | - | |
Ruination | Dark | 1 | 90 | 10 | - | |
Collision Course | Fighting | 100 | 100 | 5 | - | |
Electro Drift | Electric | 100 | 100 | 5 | - | |
Shed Tail | Normal | - | - | 10 | - | |
Chilly Reception | Ice | - | - | 10 | - | |
Tidy Up | Normal | - | - | 10 | - | |
Snowscape | Ice | - | - | 10 | - | |
Pounce | Bug | 50 | 100 | 20 | - | |
Trailblaze | Grass | 50 | 100 | 20 | - | |
Chilling Water | Water | 50 | 100 | 20 | - | |
Hyper Drill | Normal | 100 | 100 | 5 | - | |
Twin Beam | Psychic | 40 | 100 | 10 | - | |
Rage Fist | Ghost | 50 | 100 | 10 | - | |
Armor Cannon | Fire | 120 | 100 | 5 | - | |
Bitter Blade | Fire | 90 | 100 | 10 | - | |
Double Shock | Electric | 120 | 100 | 5 | - | |
Gigaton Hammer | Steel | 160 | 100 | 5 | - | |
Comeuppance | Dark | 1 | 100 | 10 | - | |
Aqua Cutter | Water | 70 | 100 | 20 | - | |
Blazing Torque | Fire | 80 | 100 | 10 | - | |
Wicked Torque | Dark | 80 | 100 | 10 | - | |
Noxious Torque | Poison | 100 | 100 | 10 | - | |
Combat Torque | Fighting | 100 | 100 | 10 | - | |
Magical Torque | Fairy | 100 | 100 | 10 | - | |
Blood Moon | Normal | 140 | 100 | 5 | - | |
Matcha Gotcha | Grass | 80 | 90 | 15 | - | |
Syrup Bomb | Grass | 60 | 85 | 10 | - | |
Ivy Cudgel | Grass | 100 | 100 | 10 | - | |
Shadow Rush | Shadow | 55 | 100 | - | - | |
Shadow Blast | Shadow | 80 | 100 | - | - | |
Shadow Blitz | Shadow | 40 | 100 | - | - | |
Shadow Bolt | Shadow | 75 | 100 | - | - | |
Shadow Break | Shadow | 75 | 100 | - | - | |
Shadow Chill | Shadow | 75 | 100 | - | - | |
Shadow End | Shadow | 120 | 60 | - | - | |
Shadow Fire | Shadow | 75 | 100 | - | - | |
Shadow Rave | Shadow | 70 | 100 | - | - | |
Shadow Storm | Shadow | 95 | 100 | - | - | |
Shadow Wave | Shadow | 50 | 100 | - | - | |
Shadow Down | Shadow | - | 100 | - | - | |
Shadow Half | Shadow | - | 100 | - | - | |
Shadow Hold | Shadow | - | - | - | - | |
Shadow Mist | Shadow | - | 100 | - | - | |
Shadow Panic | Shadow | - | 90 | - | - | |
Shadow Shed | Shadow | - | - | - | - | |
Shadow Sky | Shadow | - | - | - | - |